From 97301a7c5b22af868316c72a71d67c8717a41f7d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tom=C3=A1=C5=A1=20Vl=C4=8Dek?= Date: Wed, 15 Apr 2026 23:08:28 +0000 Subject: [PATCH] delete du4 --- du4 /snake.c | 144 --------------------------------------------------- 1 file changed, 144 deletions(-) delete mode 100644 du4 /snake.c diff --git a/du4 /snake.c b/du4 /snake.c deleted file mode 100644 index 881f20b..0000000 --- a/du4 /snake.c +++ /dev/null @@ -1,144 +0,0 @@ -#include "snake.h" -#include -#include - -struct snake* add_snake(struct snake* snake,int x,int y) -{ - //vytvori novu prazdnu instanciu a alokujee jej pamat - struct snake* newSnake = (struct snake*)malloc(sizeof(struct snake)); - //prida X,Y suradnice do polia do novej hlavicky - newSnake->x = x; - newSnake->y = y; - - //nalinkuje ju na staru hlavicku - newSnake->next = snake; - - return newSnake; -} - -struct snake* remove_snake(struct snake* snake){ - - struct snake* currentPtr = snake; - struct snake* prevPtr; - - if (snake == NULL) - { - return NULL; - } - while (1) - { - //pomocny pointer -> ulozenie predoslej casti/node-u - prevPtr = currentPtr; - //skontroluje, ze ci dalsia cast je PRAZDNA. - if (currentPtr->next == NULL) - { - //uprava listu -> odlinkje tuto cast (tak aby prevPtr->next NEFERENCOVAL na uz uvolnenu cast) - prevPtr->next = NULL; - //uvolni pamat pre akt. cast (uvolni pamat) - free(currentPtr); - break; - } - //iteruj ku dalsiej casti (node) - currentPtr = currentPtr->next; - } - return snake; -} - -void free_snake(struct snake* sn) -{ - //pomocna smernikova premenna - struct snake* currentPtr = sn; - while (currentPtr != NULL) - { - //uloz dalsiu cast, zmaz aktualnu a posun sa na dalsiu - struct snake* nextPtr = currentPtr->next; - free(currentPtr); - currentPtr = nextPtr; - } -} - -int is_snake(struct snake* snake,int x,int y){ - - //helper pointer/smernikova premena - struct snake* currentPtr = snake; - - //iteracia cez vsetky casti az dokial sa nenajde cast/node s rovnakymi X,Y suradncami - while (currentPtr != NULL) - { - if (currentPtr->x == x && currentPtr->y == y) - { - return 1; - } - //prejde/iteruje na dalsiu cast - currentPtr = currentPtr->next; - } - return 0; -} - -/* Funguje na zaklade viacerych faz, ktore sa opakuju kazdy cyklus - FAZY: 1. -> Kontrola kolizie (seba + vs. stien) - 2. -> Kontrola logiky zobratia jedla (resp. kolizie s jedlom, update statusu, pripadny narast hada) - 3. -> Realizacia pohybu - 4. -> finalna kontrola poctu jedla */ -int step_state(struct state* st){ - int nx = (st->snake->x + st->sx); - int ny = (st->snake->y + st->sy); - - //helper lok. premena na kontrolovanie, ci uz jedlo bolo zjedene v tomto update cykle - bool hasEatenFoodinThisCycle = false; - - //** 1. faza - //ak je snake (nejak) mimo hracieho pola: - if (nx < 0 || ny < 0) - { - return END_WALL; - } - //vrati END_WALL, ak had narazi do steny (a jeho X,Y suradnice su mimo hrac. polia) - if (nx >= st->height || ny >= st->width) - { - return END_WALL; - } - - //** kontrola seba kolizie - if (is_snake(st->snake, nx, ny)) { return END_SNAKE;} - - //** 2. faza kontroly (zobratia) jedla: - for (int i = 0; i < FOOD_COUNT; i++) - { - //zoberie jedlo (AK sa X,Y suradnice rovnaju) - if (st->foodx[i] == nx && st->foody[i] == ny) - { - //updatne stav/state hry (-1 stav signalizuje, ze jedlo bolo uz zobrate) - st->foodx[i] = -1; - st->foody[i] = -1; - - add_snake(st->snake, nx, ny); - - hasEatenFoodinThisCycle = true; - - break; - } - //hra bude pokracovat normalne dalej, ak NIE JE vsetko jedlo zobrate - if (st->foodx[i] != -1) - { - return END_CONTINUE; - } - } - - //normalny pohyb snake-a (ak jedlo nebolo zjedene v tomto update cykle) - if (!hasEatenFoodinThisCycle) - { - st->snake = add_snake(st->snake, nx, ny); - st->snake = remove_snake(st->snake); - } - - //faza kontrola poctu jedla - for (int i = 0; i < FOOD_COUNT; i++) - { - if (st->foodx[i] != -1) - { - return END_CONTINUE; - } - } - return END_FOOD; -} \ No newline at end of file