Aktualizovat du4 /snake.c
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@ -79,7 +79,7 @@ int is_snake(struct snake* snake,int x,int y){
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FAZY: 1. -> Kontrola kolizie (seba + vs. stien)
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2. -> Kontrola logiky zobratia jedla (resp. kolizie s jedlom, update statusu, pripadny narast hada)
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3. -> Realizacia pohybu
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4. -> finalna kontrola poctu jedla*/
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4. -> finalna kontrola poctu jedla */
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int step_state(struct state* st){
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int nx = (st->snake->x + st->sx);
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int ny = (st->snake->y + st->sy);
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@ -112,9 +112,11 @@ int step_state(struct state* st){
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st->foodx[i] = -1;
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st->foody[i] = -1;
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add_snake(st->snake; nx, ny);
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add_snake(st->snake, nx, ny);
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hasEatenFoodinThisCycle = true;
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break;
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}
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//hra bude pokracovat normalne dalej, ak NIE JE vsetko jedlo zobrate
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if (st->foodx[i] != -1)
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@ -123,7 +125,7 @@ int step_state(struct state* st){
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}
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}
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//normalny pohyb snake-a (ak jedlo nebolo zjedene)
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//normalny pohyb snake-a (ak jedlo nebolo zjedene v tomto update cykle)
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if (!hasEatenFoodinThisCycle)
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{
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st->snake = add_snake(st->snake, nx, ny);
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