diff --git a/du4 /snake.c b/du4 /snake.c index e75bfbf..9743fd5 100644 --- a/du4 /snake.c +++ b/du4 /snake.c @@ -1,9 +1,10 @@ #include "snake.h" #include +#include struct snake* add_snake(struct snake* snake,int x,int y) { - //vytvor novu prazdnu instanciu a alokuj jej pamat + //vytvori novu prazdnu instanciu a alokujee jej pamat struct snake* newSnake = (struct snake*)malloc(sizeof(struct snake)); //prida X,Y suradnice do polia do novej hlavicky newSnake->x = x; @@ -61,21 +62,81 @@ int is_snake(struct snake* snake,int x,int y){ //helper pointer/smernikova premena struct snake* currentPtr = snake; - //iteracia cez vsetky casti az dokial nenajdeme cast/node s rovnakymi suradnicami + //iteracia cez vsetky casti az dokial sa nenajde cast/node s rovnakymi X,Y suradncami while (currentPtr != NULL) { if (currentPtr->x == x && currentPtr->y == y) { return 1; } - //prejdi na dalsiu cast + //prejde/iteruje na dalsiu cast currentPtr = currentPtr->next; } return 0; } +/* Funguje na zaklade viacerych faz, ktore sa opakuju kazdy cyklus + FAZY: 1. -> Kontrola kolizie (seba + vs. stien) + 2. -> Kontrola logiky zobratia jedla (resp. kolizie s jedlom, update statusu, pripadny narast hada) + 3. -> Realizacia pohybu + 4. -> finalna kontrola poctu jedla*/ int step_state(struct state* st){ int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); - return END_CONTINUE; + + //helper lok. premena na kontrolovanie, ci uz jedlo bolo zjedene v tomto update cykle + bool hasEatenFoodinThisCycle = false; + + //** 1. faza + //ak je snake (nejak) mimo hracieho pola: + if (nx < 0 || ny < 0) + { + return END_WALL; + } + //vrati END_WALL, ak had narazi do steny (a jeho X,Y suradnice su mimo hrac. polia) + if (nx >= st->height || ny >= st->width) + { + return END_WALL; + } + + //** kontrola seba kolizie + if (is_snake(st->snake, nx, ny)) { return END_SNAKE;} + + //** 2. faza kontroly (zobratia) jedla: + for (int i = 0; i < FOOD_COUNT; i++) + { + //zoberie jedlo (AK sa X,Y suradnice rovnaju) + if (st->foodx[i] == nx && st->foody[i] == ny) + { + //updatne stav/state hry (-1 stav signalizuje, ze jedlo bolo uz zobrate) + st->foodx[i] = -1; + st->foody[i] = -1; + + add_snake(st->snake; nx, ny); + + hasEatenFoodinThisCycle = true; + } + //hra bude pokracovat normalne dalej, ak NIE JE vsetko jedlo zobrate + if (st->foodx[i] != -1) + { + return END_CONTINUE; + } + } + + //normalny pohyb snake-a (ak jedlo nebolo zjedene) + if (!hasEatenFoodinThisCycle) + { + st->snake = add_snake(st->snake, nx, ny); + st->snake = remove_snake(st->snake); + } + + //faza kontrola poctu jedla + for (int i = 0; i < FOOD_COUNT; i++) + { + if (st->foodx[i] != -1) + { + return END_CONTINUE; + } + } + return END_FOOD; } \ No newline at end of file