pvjc22/du7/snake.c
2022-04-26 20:26:09 +02:00

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C
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#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake,int x,int y){
struct snake* novyZaciatok = calloc(1, sizeof(struct snake)); //alokujem pamä<6D> smerníka
novyZaciatok->x = x; //nastavím súradnice hada
novyZaciatok->y = y;
if (snake != NULL) { //ak má had telo,
novyZaciatok->next = snake; //tak mu iba pridám hlavu
} else {
novyZaciatok->next = NULL; //inak musím vytvori<72> nové telo
}
return novyZaciatok;
}
struct snake* remove_snake(struct snake* snake){
struct snake* nasledujuci = calloc(1, sizeof(struct snake));
nasledujuci = snake->next;
free(snake);
return nasledujuci;
}
void free_snake(struct snake* sn){
struct snake* nasledujuci = calloc(1, sizeof(struct snake));
while (sn != NULL) {
nasledujuci = sn->next;
free(sn);
sn = nasledujuci;
}
}
int is_snake(struct snake* snake,int x,int y){
return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
return END_CONTINUE;
}