#include "snake.h" #include struct snake* add_snake(struct snake* snake,int x,int y){ struct snake* novyZaciatok = calloc(1, sizeof(struct snake)); //alokujem pamäť smerníka novyZaciatok->x = x; //nastavím súradnice hada novyZaciatok->y = y; if (snake != NULL) { //ak má had telo, novyZaciatok->next = snake; //tak mu iba pridám hlavu } else { novyZaciatok->next = NULL; //inak musím vytvoriť nové telo } return novyZaciatok; } struct snake* remove_snake(struct snake* snake){ if (snake == NULL) return NULL; else if (snake->next == NULL) { free(snake); return NULL; } else { struct snake* medzipamat = calloc(1, sizeof(struct snake)); medzipamat = snake while (1) { snake = snake->next; if (snake->next->next == NULL) break; } free(snake->next->next); snake->next = NULL; return medzipamat; } } void free_snake(struct snake* sn){ struct snake* nasledujuci = calloc(1, sizeof(struct snake)); while (sn != NULL) { nasledujuci = sn->next; free(sn); sn = nasledujuci; } free(nasledujuci); } int is_snake(struct snake* snake,int x,int y){ return 0; } int step_state(struct state* st){ int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); return END_CONTINUE; }