#include "snake.h" #include struct snake* add_snake(struct snake* snake,int x,int y){ struct snake* novyZaciatok = calloc(1, sizeof(struct snake)); novyZaciatok->x = x; novyZaciatok->y = y; if (snake != NULL) { novyZaciatok->next = snake; } else { novyZaciatok->next = NULL; } return novyZaciatok; } struct snake* remove_snake(struct snake* snake){ return NULL; } void free_snake(struct snake* sn){ struct snake* nasledujuci; while (sn != NULL) { nasledujuci = sn->next; free(sn); sn = nasledujuci; } } int is_snake(struct snake* snake,int x,int y){ return 0; } int step_state(struct state* st){ int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); return END_CONTINUE; }