#include #include #include #include #include "world.h" #include "game.h" // Start is called one in the beginning void* init_game(){ // Allocate memory for the state struct game* st = calloc(1,(sizeof(struct game))); // Initialize state int vygenerovaneCislo = 0, i; srand(time(NULL)); for (i = 0; i < MOUSE_COUNT; i++) { vygenerovaneCislo = (COLS > LINES) ? ((rand() % (LINES - 4)) + 2) : ((rand() % (COLS - 4) + 2)); st->mousex[i] = vygenerovaneCislo; st->mousey[i] = vygenerovaneCislo; } st->catx = 0; st->caty = 0; st->catx_position = 15; st->caty_position = 15; // Store pointer to the state to the world variable return st; } // Step is called in a loop once in interval. // It should modify the state and draw it. int game_event(struct event* event,void* game){ // Get state pointer struct game* state = game; char msg[200]; sprintf(msg,"%d",event->type); set_message(msg,10,0); if ( event->type == EVENT_ESC){ // Non zero means finish the loop and stop the game. return 1; } // Read game variable and update the eventstate // Is mouse caught ? int i, pocetChytenychMysi = 0; for (i = 0; i < MOUSE_COUNT; i++) { if (state->caty_position == state->mousey[i] && state->catx_position == state->mousex[i]) { state->mousey[i] = -1; state->mousex[i]= -1; } } for (i = 0; i < MOUSE_COUNT; i++) { if (state->mousex[i] == -1) pocetChytenychMysi++; } if (pocetChytenychMysi == MOUSE_COUNT) { clear_screen(); set_message("Tom zjedol Jerryov.", (COLS / 2) - (strlen("Tom zjedol Jerryov.") / 2), LINES / 2); return 0; } if (event->type == EVENT_TIMEOUT) { // Move cat //state->catx_position += state->catx; //state->caty_position += state->caty; int cx = state->catx_position + state->catx; int cy = state->caty_position + state->caty; if (cx < 2) state->catx_position += abs(cx) + 10; else if (cy < 2) state->caty_position += abs(cy) + 10; else if (cx == COLS - 1) state->catx_position -= (cx - COLS + 10); else if (cy == LINES - 1) state->caty_position -= (cy - LINES + 10); else { state->catx_position = cx; state->caty_position = cy; } //state->catx_position += state->catx; //state->caty_position += state->caty; //state->caty_position += state->caty; // random mouse movement int m; for (i = 0; i < MOUSE_COUNT; i++) { if (state->mousey[i] == -1) continue; m = rand() % 4; switch (m) { case 0: if (state->mousey[i] == 2) state->mousey[i] = 2; else state->mousey[i] -= 1; break; case 1: if (state->mousey[i] == LINES - 1) state->mousey[i] = LINES - 10; else state->mousey[i] += 1; break; case 2: if (state->mousex[i] == 2) state->mousex[i] = 2; else state->mousex[i] -= 1; break; case 3: if (state->mousex[i] == COLS - 1) state->mousex[i] = COLS - 10; else state->mousex[i] += 1; break; default: break; } } // Je myska mimo plochy } else if (event->type == EVENT_KEY){ // Move cat according to keyboard if ( event->key == KEY_UP){ state->catx = 0; state->caty = -1; } else if ( event->key == KEY_DOWN){ state->catx = 0; state->caty = 1; } else if ( event->key == KEY_LEFT){ state->catx = -1; state->caty = 0; } else if ( event->key == KEY_RIGHT){ state->catx = 1; state->caty = 0; } } // Draw world state // // Draw cat clear_screen(); set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED); set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_YELLOW,COLOR_GREEN); //set_cell('c',state->catx_position,state->caty_position); // Draw mouses for (i = 0; i < MOUSE_COUNT; i++) { if (state->mousex[i] == -1) continue; set_cell('m', state->mousex[i], state->mousey[i]); } //vykresli stenu dookola for (i = 0; i < COLS; i++) set_color_cell('-', i, 0, 0, (rand() % 7) + 1); for (i = 0; i < LINES; i++) set_color_cell('-', 0, i, 0, (rand() % 7) + 1); for (i = 0; i < COLS; i++) set_color_cell('-', i, LINES - 1, 0, (rand() % 7) + 1); for (i = 0; i < LINES; i++) set_color_cell('-', COLS - 1, i, 0, (rand() % 7) + 1); set_message( state->message,1,0); return 0; }