pvjc24/cv9/snake.c
2024-04-16 16:22:50 +00:00

50 lines
1.0 KiB
C

#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake, int x, int y) {
struct snake* hlava = malloc(sizeof(struct snake));
if (hlava == NULL) return NULL;
hlava->x = x;
hlava->y = y;
hlava->next = snake;
return hlava;
}
struct snake* remove_snake(struct snake* snake) {
if (!snake) return NULL;
struct snake* current = snake;
struct snake* previous = NULL;
while (current->next) {
previous = current;
current = current->next;
}
if (previous) {
previous->next = NULL;
} else {
free(current);
return NULL;
}
free(current);
return snake;
}
void free_snake(struct snake* sn){
}
int is_snake(struct snake* snake, int x, int y) {
while (snake) {
if (snake->x == x && snake->y == y) return 1;
snake = snake->next;
}
return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
return END_CONTINUE;
}