#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* hlava = malloc(sizeof(struct snake)); if (hlava == NULL) return NULL; hlava->x = x; hlava->y = y; hlava->next = snake; return hlava; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) return NULL; struct snake* hlava = snake->next; free(snake); return hlava; } void free_snake(struct snake* sn){ } int is_snake(struct snake* snake,int x,int y){ return 0; } int step_state(struct state* st){ int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); return END_CONTINUE; }