pvjc24/cv9/snake.c

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#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake, int x, int y) {
struct snake* hlava = malloc(sizeof(struct snake));
if (hlava == NULL) return NULL;
hlava->x = x;
hlava->y = y;
hlava->next = snake;
return hlava;
}
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struct snake* remove_snake(struct snake* snake) {
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if (!snake) return NULL;
struct snake* current = snake;
struct snake* previous = NULL;
while (current->next) {
previous = current;
current = current->next;
}
if (previous) {
previous->next = NULL;
} else {
free(current);
return NULL;
}
free(current);
return snake;
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}
void free_snake(struct snake* sn){
}
int is_snake(struct snake* snake,int x,int y){
return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
return END_CONTINUE;
}