funguje
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#include <stdio.h>
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#include <stdlib.h>
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#include "world.h"
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#define WIDTH 11
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#define HEIGHT 11
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typedef enum {EMPTY, CROSS, CIRCLE} Cell;
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Cell board[HEIGHT][WIDTH] = {EMPTY};
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void draw_board() {
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clear_world();
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for (int y = 0; y < HEIGHT; ++y) {
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for (int x = 0; x < WIDTH; ++x) {
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int world_x = x * 2 + 1;
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int world_y = y * 2 + 1;
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if (board[y][x] == CROSS) {
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draw_character('X', world_x, world_y);
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} else if (board[y][x] == CIRCLE) {
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draw_character('O', world_x, world_y);
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}
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}
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}
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refresh_world();
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}
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int check_win(Cell player) {
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// Check rows
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for (int y = 0; y < HEIGHT; ++y) {
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int count = 0;
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for (int x = 0; x < WIDTH; ++x) {
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if (board[y][x] == player) {
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count++;
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} else {
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count = 0;
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}
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if (count == 5) return 1;
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}
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}
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// Check columns
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for (int x = 0; x < WIDTH; ++x) {
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int count = 0;
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for (int y = 0; y < HEIGHT; ++y) {
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if (board[y][x] == player) {
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count++;
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} else {
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count = 0;
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}
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if (count == 5) return 1;
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}
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}
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// TODO: Implement diagonal checks
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return 0;
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}
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int main() {
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init_world(2 * WIDTH + 1, 2 * HEIGHT + 1);
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draw_board();
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int turn = 0;
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while (1) {
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int x, y;
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printf("Player %d's turn. Enter coordinates (x y): ", turn % 2 + 1);
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scanf("%d %d", &x, &y);
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if (x >= 0 && x < WIDTH && y >= 0 && y < HEIGHT && board[y][x] == EMPTY) {
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board[y][x] = (turn % 2 == 0) ? CROSS : CIRCLE;
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draw_board();
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if (check_win(board[y][x])) {
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printf("Player %d wins!\n", turn % 2 + 1);
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break;
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}
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turn++;
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} else {
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printf("Invalid move. Try again.\n");
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}
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}
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close_world();
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return 0;
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}
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