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								du5/snake.c
									
									
									
									
									
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								du5/snake.c
									
									
									
									
									
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#include <stdlib.h>
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#include "snake.h"
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struct snake* add_snake(struct snake* head, int x, int y) {
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    struct snake* new_head = (struct snake*)calloc(1, sizeof(struct snake));
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    new_head->x = x;
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    new_head->y = y;
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    new_head->next = head;
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    return new_head;
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}
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struct snake* remove_snake(struct snake* head) {
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    if (head == NULL) return NULL;
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    struct snake* current = head;
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    struct snake* previous = NULL;
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    while (current->next != NULL) {
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        previous = current;
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        current = current->next;
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    }
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    free(current);
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    if (previous != NULL) {
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        previous->next = NULL;
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    } else {
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        return NULL;
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    }
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    return head;
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}
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int is_snake(struct snake* head, int x, int y) {
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    struct snake* current = head;
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    while (current != NULL) {
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        if (current->x == x && current->y == y) {
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            return 1;
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        }
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        current = current->next;
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    }
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    return 0;
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}
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void free_snake(struct snake* head) {
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    struct snake* current = head;
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    while (current != NULL) {
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        struct snake* next = current->next;
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        free(current);
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        current = next;
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    }
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}
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int step_state(struct state* state) {
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    int new_x = state->snake->x + state->sx;
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    int new_y = state->snake->y + state->sy;
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    if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
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        return END_WALL;
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    }
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    if (is_snake(state->snake, new_x, new_y)) {
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        return END_SNAKE;
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    }
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    for (int i = 0; i < FOOD_COUNT; i++) {
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        if (state->foodx[i] == new_x && state->foody[i] == new_y) {
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            state->foodx[i] = -1;
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            state->foody[i] = -1;
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            state->snake = add_snake(state->snake, new_x, new_y);
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            for (int j = 0; j < FOOD_COUNT; j++) {
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                if (state->foodx[j] != -1) {
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                    return END_CONTINUE;
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                }
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            }
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            return END_FOOD;
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        }
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    }
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    state->snake = add_snake(state->snake, new_x, new_y);
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    state->snake = remove_snake(state->snake);
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    return END_CONTINUE;
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}
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