pvjc25/a3/main.c
2025-04-23 14:39:01 +00:00

69 lines
1.3 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "snake.h"
#include "world.h"
void render(const struct state* state){
system("clear");
for(int y = 0; y < state->height; y++){
for(int x = 0; x < state->width; x++){
if(is_snake(state->snake, x, y)){
printf("O");
}else if(is_food_at(state, x, y)){
printf("@");
}else{
printf(" ");
}
}
printf("\n");
}
}
int get_key(){
int ch;
if (scanf("%c", &ch) != 1){
return -1;
}
return ch;
}
int main(){
struct state game;
init_game(&game);
int ch;
while(1){
render(&game);
ch = get_key();
if(ch == 'q'){
break;
}
if(ch == 'w'){
game.sy = -1;
game.sx = 0;
}else if(ch == 's'){
game.sy = 1;
game.sx = 0;
}else if(ch == 'a'){
game.sx = -1;
game.sy = 0;
}else if(ch == 'd'){
game.sx = 1;
game.sy = 0;
}
int result = step_state(&game);
if (result != END_CONTINUE) {
break;
}
usleep(100000);
}
printf("Game Over\n");
return 0;
}