95 lines
2.5 KiB
C
95 lines
2.5 KiB
C
#include "snake.h"
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#include <stdlib.h>
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// Pridá nový diel hada na začiatok (hlavu)
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struct snake* add_snake(struct snake* snake, int x, int y){
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struct snake* new_head = malloc(sizeof(struct snake));
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if(!new_head){
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return NULL;
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}
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new_head->x = x;
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new_head->y = y;
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new_head->next = snake;
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return new_head;
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}
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// Odstráni posledný diel hada (chvost)
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struct snake* remove_snake(struct snake* snake){
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if(!snake || !snake->next){
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free(snake);
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return NULL;
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}
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struct snake* current = snake;
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while (current->next && current->next->next){
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current = current->next;
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}
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free(current->next);
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current->next = NULL;
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return snake;
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}
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// Zistí, či sa na daných súradniciach nachádza časť hada
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int is_snake(struct snake* snake, int x, int y){
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while(snake){
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if(snake->x == x && snake->y == y){
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return 1;
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}
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snake = snake->next;
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}
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return 0;
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}
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// Uvoľní pamäť všetkých častí hada
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void free_snake(struct snake* sn){
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while(sn){
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struct snake* next = sn->next;
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free(sn);
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sn = next;
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}
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}
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// Spraví jeden krok hry – aktualizuje stav podľa pohybu
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int step_state(struct state* state){
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if(!state || !state->snake) return END_USER;
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int new_x = state->snake->x + state->sx;
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int new_y = state->snake->y + state->sy;
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// Kontrola nárazu do steny
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if(new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height){
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return END_WALL;
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}
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// Kontrola nárazu do seba samého
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if(is_snake(state->snake, new_x, new_y)){
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return END_SNAKE;
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}
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// Kontrola, či had zjedol jedlo
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for(int i = 0; i < FOOD_COUNT; i++){
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if(state->foodx[i] == new_x && state->foody[i] == new_y){
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// Označí jedlo ako zjedené
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state->foodx[i] = -1;
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state->foody[i] = -1;
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// Pridá nový diel hada na pozíciu jedla
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state->snake = add_snake(state->snake, new_x, new_y);
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// Skontroluje, či ešte zostalo jedlo
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int food_left = 0;
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for(int j = 0; j < FOOD_COUNT; j++){
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if(state->foodx[j] >= 0 && state->foody[j] >= 0){
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food_left = 1;
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break;
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}
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}
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return food_left ? END_CONTINUE : END_FOOD;
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}
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}
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// Bežný pohyb – had sa pohne o jedno políčko
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state->snake = add_snake(state->snake, new_x, new_y);
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state->snake = remove_snake(state->snake);
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return END_CONTINUE;
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}
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