#include #include #include "snake.h" void render(const struct state* state) { system("clear"); // Малюємо поле for (int y = 0; y < state->height; y++) { for (int x = 0; x < state->width; x++) { if (is_snake(state->snake, x, y)) { printf("O"); } else if (is_food_at(state, x, y)) { printf("@"); } else { printf(" "); } } printf("\n"); } }