#include "snake.h" #include // Pridá nový diel hada na začiatok (hlavu) struct snake* add_snake(struct snake* snake, int x, int y){ struct snake* new_head = malloc(sizeof(struct snake)); if(!new_head){ return NULL; } new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } // Odstráni posledný diel hada (chvost) struct snake* remove_snake(struct snake* snake){ if(!snake || !snake->next){ free(snake); return NULL; } struct snake* current = snake; while (current->next && current->next->next){ current = current->next; } free(current->next); current->next = NULL; return snake; } // Zistí, či sa na daných súradniciach nachádza časť hada int is_snake(struct snake* snake, int x, int y){ while(snake){ if(snake->x == x && snake->y == y){ return 1; } snake = snake->next; } return 0; } // Uvoľní pamäť všetkých častí hada void free_snake(struct snake* sn){ while(sn){ struct snake* next = sn->next; free(sn); sn = next; } } // Spraví jeden krok hry – aktualizuje stav podľa pohybu int step_state(struct state* state){ int newx = state->snake->x + state->sx; int newy = state->snake->y + state->sy; if(newx < 0 || newx >= state->width || newy < 0 || newy >= state->height) return END_WALL; if(is_snake(state->snake, newx, newy)) return END_SNAKE; for(int i = 0; i < FOOD_COUNT; i++){ if(state->foodx[i] == newx && state->foody[i] == newy){ state->foodx[i] = -1; state->foody[i] = -1; state->snake = add_snake(state->snake, newx, newy); place_food(state); return END_CONTINUE; } } state->snake = add_snake(state->snake, newx, newy); state->snake = remove_snake(state->snake); return END_CONTINUE; }