#include #include "world.h" void render(const struct state* state){ clear(); for(int x = 0; x <= state->width + 1; x++){ mvaddch(0, x, '#'); mvaddch(state->height + 1, x, '#'); } for(int y = 1; y <= state->height; y++){ mvaddch(y, 0, '#'); mvaddch(y, state->width + 1, '#'); } for(int y = 0; y < state->height; y++){ for(int x = 0; x < state->width; x++){ int draw_x = x + 1; int draw_y = y + 1; if(is_snake(state->snake, x, y)){ attron(COLOR_PAIR(1)); mvaddch(draw_y, draw_x, 'O'); attroff(COLOR_PAIR(1)); }else{ int food = 0; for(int i = 0; i < FOOD_COUNT; i++){ if (state->foodx[i] == x && state->foody[i] == y) food = 1; } if(food){ attron(COLOR_PAIR(2)); mvaddch(draw_y, draw_x, '@'); attroff(COLOR_PAIR(2)); }else{ mvaddch(draw_y, draw_x, ' '); } } } } refresh(); } void place_food(struct state* state){ for(int i = 0; i < FOOD_COUNT; i++){ state->foodx[i] = rand() % state->width; state->foody[i] = rand() % state->height; } }