#include "world.h" #include #include // Initializes the game world, including the snake and the placement of food void init_world(struct state* world, int width, int height){ world->width = width; world->height = height; world->sx = 1; world->sy = 0; // Initialize snake at the center of the world world->snake = add_snake(NULL, width / 2, height / 2); // Place food randomly for(int i = 0; i < FOOD_COUNT; i++){ world->foodx[i] = rand() % (width - 2) + 1; world->foody[i] = rand() % (height - 2) + 1; } } // Prints the current state of the game world, including snake and food void print_world(struct state* world){ for(int y = 0; y < world->height; y++){ for(int x = 0; x < world->width; x++){ if(x == 0 || y == 0 || x == world->width - 1 || y == world->height - 1){ printf("#"); // Print walls around the game area }else if(is_snake(world->snake, x, y)){ printf("O"); // Print snake parts }else{ int food_found = 0; for(int i = 0; i < FOOD_COUNT; i++){ if(world->foodx[i] == x && world->foody[i] == y){ printf("*"); // Print food food_found = 1; break; } } if(!food_found){ printf(" "); // Empty space } } } printf("\n"); } }