#include "snake.h" #include // Adds a new part to the snake at the given (x, y) position, making it the new head struct snake* add_snake(struct snake* snake, int x, int y){ struct snake* new_head = malloc(sizeof(struct snake)); if(!new_head){ return NULL; } new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } // Removes the last part of the snake (tail) struct snake* remove_snake(struct snake* snake){ if(!snake || !snake->next){ free(snake); return NULL; } struct snake* current = snake; while (current->next && current->next->next) { current = current->next; // Move to the second last part } free(current->next); // Free the last part (tail) current->next = NULL; // Set the second last part's next pointer to NULL return snake; } // Checks if there is a part of the snake at the given (x, y) coordinates int is_snake(struct snake* snake, int x, int y){ while(snake){ if(snake->x == x && snake->y == y){ return 1; } snake = snake->next; } return 0; } // Frees the memory allocated for all parts of the snake void free_snake(struct snake* sn){ while(sn){ struct snake* next = sn->next; free(sn); sn = next; } } // Main function that updates the game state based on the snake's movement // Returns the game status according to the reason to end the game (enum endgame) int step_state(struct state* state){ if (!state || !state->snake) return END_USER; int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; // Check for collision with wall (end the game if collided) if(new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height){ return END_WALL; } // Check for collision with itself (end the game if the snake runs into itself) if(is_snake(state->snake, new_x, new_y)){ return END_SNAKE; } // Check if the snake ate any food for(int i = 0; i < FOOD_COUNT; i++) { if(state->foodx[i] == new_x && state->foody[i] == new_y){ // Mark the food as eaten state->foodx[i] = -1; state->foody[i] = -1; // Add a new snake part at the food's location (new head) state->snake = add_snake(state->snake, new_x, new_y); int food_placed = 0; while(!food_placed){ int food_x = rand() % (state->width - 2) + 1; int food_y = rand() % (state->height - 2) + 1; if(!is_snake(state->snake, food_x, food_y)){ state->foodx[i] = food_x; state->foody[i] = food_y; food_placed = 1; // Successfully placed food } } return END_CONTINUE; } } // Regular snake movement: move the snake by adding a new head and removing the tail state->snake = add_snake(state->snake, new_x, new_y); state->snake = remove_snake(state->snake); return END_CONTINUE; // Continue the game if no other conditions are met }