#ifndef _GAME_H_INCLUDE_ #define _GAME_H_INCLUDE_ #include "world.h" #define MOUSE_COUNT 5 struct game { int catx; int caty; int mousex[MOUSE_COUNT]; int mousey[MOUSE_COUNT]; int mouse_state[MOUSE_COUNT]; // 0 = alive, 1 = eaten char message[100]; }; void* init_game(); int game_event(struct event* event, void* game); #endif