#include "snake.h" #include // Pridá nový diel hada na začiatok (hlavu) struct snake* add_snake(struct snake* snake, int x, int y){ struct snake* new_head = malloc(sizeof(struct snake)); if(!new_head){ return NULL; } new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } // Odstráni posledný diel hada (chvost) struct snake* remove_snake(struct snake* snake){ if(!snake || !snake->next){ free(snake); return NULL; } struct snake* current = snake; while (current->next && current->next->next){ current = current->next; } free(current->next); current->next = NULL; return snake; } // Zistí, či sa na daných súradniciach nachádza časť hada int is_snake(struct snake* snake, int x, int y){ while(snake){ if(snake->x == x && snake->y == y){ return 1; } snake = snake->next; } return 0; } // Uvoľní pamäť všetkých častí hada void free_snake(struct snake* sn){ while(sn){ struct snake* next = sn->next; free(sn); sn = next; } } // Spraví jeden krok hry – aktualizuje stav podľa pohybu int step_state(struct state* state){ if(!state || !state->snake) return END_USER; int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; // Kontrola nárazu do steny if(new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height){ return END_WALL; } // Kontrola nárazu do seba samého if(is_snake(state->snake, new_x, new_y)){ return END_SNAKE; } // Kontrola, či had zjedol jedlo for(int i = 0; i < FOOD_COUNT; i++){ if(state->foodx[i] == new_x && state->foody[i] == new_y){ // Označí jedlo ako zjedené state->foodx[i] = -1; state->foody[i] = -1; // Pridá nový diel hada na pozíciu jedla state->snake = add_snake(state->snake, new_x, new_y); // Skontroluje, či ešte zostalo jedlo int food_left = 0; for(int j = 0; j < FOOD_COUNT; j++){ if(state->foodx[j] >= 0 && state->foody[j] >= 0){ food_left = 1; break; } } return food_left ? END_CONTINUE : END_FOOD; } } // Bežný pohyb – had sa pohne o jedno políčko state->snake = add_snake(state->snake, new_x, new_y); state->snake = remove_snake(state->snake); return END_CONTINUE; }