a3
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76
a3/snake.c
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76
a3/snake.c
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#include "snake.h"
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#include <stdlib.h>
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// Pridá nový diel hada na začiatok (hlavu)
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struct snake* add_snake(struct snake* snake, int x, int y){
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struct snake* new_head = malloc(sizeof(struct snake));
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if(!new_head){
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return NULL;
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}
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new_head->x = x;
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new_head->y = y;
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new_head->next = snake;
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return new_head;
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}
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// Odstráni posledný diel hada (chvost)
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struct snake* remove_snake(struct snake* snake){
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if(!snake || !snake->next){
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free(snake);
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return NULL;
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}
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struct snake* current = snake;
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while (current->next && current->next->next){
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current = current->next;
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}
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free(current->next);
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current->next = NULL;
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return snake;
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}
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// Zistí, či sa na daných súradniciach nachádza časť hada
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int is_snake(struct snake* snake, int x, int y){
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while(snake){
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if(snake->x == x && snake->y == y){
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return 1;
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}
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snake = snake->next;
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}
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return 0;
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}
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// Uvoľní pamäť všetkých častí hada
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void free_snake(struct snake* sn){
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while(sn){
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struct snake* next = sn->next;
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free(sn);
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sn = next;
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}
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}
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// Spraví jeden krok hry – aktualizuje stav podľa pohybu
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int step_state(struct state* state){
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int newx = state->snake->x + state->sx;
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int newy = state->snake->y + state->sy;
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if(newx < 0 || newx >= state->width || newy < 0 || newy >= state->height)
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return END_WALL;
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if(is_snake(state->snake, newx, newy))
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return END_SNAKE;
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for(int i = 0; i < FOOD_COUNT; i++){
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if(state->foodx[i] == newx && state->foody[i] == newy){
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state->foodx[i] = -1;
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state->foody[i] = -1;
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state->snake = add_snake(state->snake, newx, newy);
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place_food(state);
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return END_CONTINUE;
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}
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}
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state->snake = add_snake(state->snake, newx, newy);
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state->snake = remove_snake(state->snake);
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return END_CONTINUE;
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}
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