This commit is contained in:
Roman Khaliavka 2025-04-23 14:13:47 +00:00
parent 6bfac49484
commit 1181e89cac

108
a3/main.c Normal file
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#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <ncurses.h>
#include <stdio.h>
#include "snake.h"
#include "world.h"
#define HIGHSCORE_FILE "highscore.txt"
int read_highscore(){
FILE* file = fopen(HIGHSCORE_FILE, "r");
if (!file) return 0;
int score;
fscanf(file, "%d", &score);
fclose(file);
return score;
}
void write_highscore(int score){
FILE* file = fopen(HIGHSCORE_FILE, "w");
if (file){
fprintf(file, "%d\n", score);
fclose(file);
}
}
int main(){
srand(time(NULL));
initscr();
start_color();
init_pair(1, COLOR_GREEN, COLOR_BLACK);
init_pair(2, COLOR_RED, COLOR_BLACK);
cbreak();
noecho();
curs_set(0);
keypad(stdscr, TRUE);
nodelay(stdscr, TRUE);
struct state game;
game.width = 40;
game.height = 20;
game.sx = 1;
game.sy = 0;
game.snake = add_snake(NULL, game.width / 2, game.height / 2);
place_food(&game);
int score = 0;
int highscore = read_highscore();
int running = 1;
while(running){
int ch = getch();
switch(ch){
case KEY_UP:
if (game.sy != 1) { game.sx = 0; game.sy = -1; }
break;
case KEY_DOWN:
if (game.sy != -1) { game.sx = 0; game.sy = 1; }
break;
case KEY_LEFT:
if (game.sx != 1) { game.sx = -1; game.sy = 0; }
break;
case KEY_RIGHT:
if (game.sx != -1) { game.sx = 1; game.sy = 0; }
break;
case 'q':
running = 0;
continue;
}
int status = step_state(&game);
if(status == END_CONTINUE || status == END_FOOD){
struct snake* head = game.snake;
int length = 0;
while (head) {
length++;
head = head->next;
}
score = length - 1;
}
render(&game);
mvprintw(game.height, 0, "Score: %d High Score: %d (q to quit)", score, highscore);
refresh();
if(status != END_CONTINUE){
if (score > highscore) {
write_highscore(score);
mvprintw(game.height + 1, 0, "New High Score! %d", score);
}else{
mvprintw(game.height + 1, 0, "Game Over! Score: %d", score);
}
mvprintw(game.height + 2, 0, "Press any key to exit...");
nodelay(stdscr, FALSE);
getch();
break;
}
usleep(150000);
}
endwin();
free_snake(game.snake);
return 0;
}