#include "a_station.h" #include #include struct station* create_station(){ struct station* station = (struct station*)calloc(1,sizeof(struct station)); station->tracks = (struct car**)calloc(STATION_SIZE, sizeof(struct car*)); station->track_count = STATION_SIZE; return station; } /*unsigned long hash(char *key, size_t len){ unsigned long hash; int i; for(hash = i = 0; i < len; ++i) { hash += key[i]; hash += (hash << 10); hash ^= (hash >> 6); } hash += (hash << 3); hash ^= (hash >> 11); hash += (hash << 15); return hash; }*/ void destroy_station(struct station* station){ } int select_track(struct station* station, const char* target){ unsigned long hash=0; int i,len; for(hash = i = 0; i < len; ++i) { hash += target[i]; hash += (hash << 10); hash ^= (hash >> 6); } hash += (hash << 3); hash ^= (hash >> 11); hash += (hash << 15); return hash; } void add_target_capacity(struct station* station,const char* target, int capacity){ } int get_target_capacity(struct station* station,const char* target){ return 0; } int count_targets(struct station* station){ return 0; } int count_capacity(struct station* station){ return 0; }