#include #include #include #include #include #include "world.h" #include "game.h" // Start is called one in the beginning void* init_game(){ // Allocate memory for the state struct game* st = calloc(1,(sizeof(struct game))); // Initialize state int vygenerovaneCislo = 0; srand(time(NULL)); for (int i = 0; i < POCET_MYSI; i++) { if(COLS > LINES){ vygenerovaneCislo = (rand() % (LINES - 4)) + 2; } else{ vygenerovaneCislo = rand() % (COLS - 4) + 2; } st->mousex[i] = vygenerovaneCislo; st->mousey[i] = vygenerovaneCislo; } st->catx = 0; st->caty = 0; st->catx_position = 15; st->caty_position = 15; // Store pointer to the state to the world variable return st; } // Step is called in a loop once in interval. // It should modify the state and draw it. int game_event(struct event* event,void* game){ // Get state pointer struct game* state = game; char msg[200]; sprintf(msg,"%d",event->type); set_message(msg,10,0); if ( event->type == EVENT_ESC){ // Non zero means finish the loop and stop the game. return 1; } // Read game variable and update the eventstate // Is mouse caught ? int chytenemysi = 0; for (int i = 0; i < POCET_MYSI; i++) { if (state->caty_position == state->mousey[i] && state->catx_position == state->mousex[i]) { state->mousey[i] = -1; state->mousex[i]= -1; } } for (int i = 0; i < POCET_MYSI; i++) { if (state->mousex[i] == -1) chytenemysi++; } if (chytenemysi == POCET_MYSI) { clear_screen(); set_message("Macka zjedla mysi.", (COLS / 2) - (strlen("Macka zjadla mysi.") / 2), LINES / 2); return 0; } if (event->type == EVENT_TIMEOUT) { // Move cat //state->catx_position += state->catx; //state->caty_position += state->caty; int cx = state->catx_position + state->catx; int cy = state->caty_position + state->caty; if(cx < 2){ state->catx_position += abs(cx) + 10; } else if(cy < 2){ state->caty_position += abs(cy) + 10; } else if(cx == COLS - 1){ state->catx_position -= (cx - COLS + 10); } else if(cy == LINES - 1){ state->caty_position -= (cy - LINES + 10); } else { state->catx_position = cx; state->caty_position = cy; } // random mouse movement int m; for (int i = 0; i < POCET_MYSI; i++) { if (state->mousey[i] == -1) continue; m = rand() % 15; if(m==0){ if(state->mousey[i] == 2){ state->mousey[i] = 2; } else { state->mousey[i] -= 1; } } else if(m==1){ if(state->mousey[i] == LINES - 1){ state->mousey[i] = LINES - 10; } else{ state->mousey[i] += 1; } } else if(m==2){ if(state->mousex[i] == 2){ state->mousex[i] = 2; } else{ state->mousex[i] -= 1; } } else if(m==3){ if(state->mousex[i] == COLS - 1){ state->mousex[i] = COLS - 10; } else{ state->mousex[i] += 1; } } } // Je myska mimo plochy } else if (event->type == EVENT_KEY){ // Move cat according to keyboard if ( event->key == KEY_UP){ state->catx = 0; state->caty = -1; } else if ( event->key == KEY_DOWN){ state->catx = 0; state->caty = 1; } else if ( event->key == KEY_LEFT){ state->catx = -1; state->caty = 0; } else if ( event->key == KEY_RIGHT){ state->catx = 1; state->caty = 0; } } // Draw world state // // Draw cat char countmessage[30]; sprintf(countmessage,"Pocet chytenych mysi: %d", chytenemysi); clear_screen(); set_message(countmessage, COLS-25, 1); set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED); // Draw mouses for (int i = 0; i < POCET_MYSI; i++) { if(state->mousex[i] == -1){ continue; } set_cell('m', state->mousex[i], state->mousey[i]); } //vykresli stenu dookola for (int i = 0; i < COLS; i++){ set_color_cell('#', i, 0, 0, COLOR_YELLOW); set_color_cell('#', i, LINES - 1, 0, COLOR_YELLOW); } for (int i = 0; i < LINES; i++){ set_color_cell('#', 0, i, 0, COLOR_YELLOW); set_color_cell('#', COLS - 1, i, 0, COLOR_YELLOW); } set_message( state->message,1,0); return 0; }