zmena
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54
a4/a4/.gitignore
vendored
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54
a4/a4/.gitignore
vendored
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@ -0,0 +1,54 @@
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game
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# Prerequisites
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*.d
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# Object files
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*.o
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*.ko
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*.obj
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*.elf
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# Linker output
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*.ilk
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*.map
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*.exp
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# Precompiled Headers
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||||
*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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# Debug files
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*.dSYM/
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*.su
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*.idb
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*.pdb
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# Kernel Module Compile Results
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*.mod*
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*.cmd
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.tmp_versions/
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modules.order
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Module.symvers
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Mkfile.old
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dkms.conf
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29
a4/a4/LICENSE
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29
a4/a4/LICENSE
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@ -0,0 +1,29 @@
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BSD 3-Clause License
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Copyright (c) 2019, Daniel Hládek
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of the copyright holder nor the names of its
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||||
contributors may be used to endorse or promote products derived from
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||||
this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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14
a4/a4/Makefile
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14
a4/a4/Makefile
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CFLAGS=-std=c99 -Wall -g
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all: game
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%.o: %.c
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gcc $(CFLAGS) -c $< -o $@
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clean:
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rm *.o
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rm game
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game: main.o game.o world.o
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gcc main.o game.o world.o -lcurses -lm -o game
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78
a4/a4/README.md
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78
a4/a4/README.md
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# World Game Library
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Learn asycnronous C programming by a game.
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The library implements a game loop for a character-based ncurses game;
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The library finds out the event types:
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- start and end
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- mouse events
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- keyboard events
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- screen resize events
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It can print colors and arbitrary characters on the screen.
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Running is interrupted when character is drawn out of the screen.
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## Installation and Running
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Make sure, that `ncurses` is installed.
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Clone this repository.
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Compile:
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```c
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make
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```
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Run:
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```c
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./game
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```
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## Make your own game
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The game happens in a rectangular world of colorful characters.
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Your goal as a programmer is to modify the world according to the pressed keys and the internal game state.
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The library implements the game loop and draws the world to screen.
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Your game in file `game.c` consists of two functions:
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- `void* init_game()` is called in the beginning. Here you can initialize the internal state of the game.
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The function should return a pointer to an instance of the initial game state `game`.
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- `int game_event(struct event* event,void* game)`
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is called by the game loop in periodic interval or when a key was pressed. Non-zero return value or `Ctrl+C` key interrupts the game loop.
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The world variable represents state of two-dimensional grid of characters on the screen. The screen matrix looks like this:
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```
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origin
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[0,0] width
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+--------------------+
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h | |
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e | |
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i | |
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g | |
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h | |
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t | |
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+--------------------+
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```
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The world has the following parameters:
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- `int height`: y-dimension of the grid.
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- `int width`: x-dimension of the grid.
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- `int interval`: maximum time between steps in milliseconds.
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### The Event Function
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The `int game_event(struct event* event,void* game)`
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function should:
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1. Read the game state (from the `void* game`) pointer.
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1. Examine the pressed key from event pointer. If the `key` variable is non-zero, a key was pressed. According to the pressed key, modify the game state `game`.
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1. Draw the game state. In the beginning of the step function the screen is empty.
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1. Returning non-zero value ends the game loop.
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146
a4/a4/game.c
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146
a4/a4/game.c
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#include <curses.h>
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#include <stdlib.h>
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#include <string.h>
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#include "world.h"
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#include "game.h"
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// Start is called one in the beginning
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void* init_game(){
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// Allocate memory for the state
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struct game* st = calloc(1,(sizeof(struct game)));
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// Initialize state
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for(int i=0; i<MOUSE_COUNT;i++){
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st->mousex[i] = 5;
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st->mousey[i] = 5;
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st->mouse_state[i] = 0;
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}
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st->catx = 0;
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st->caty = 0;
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st->catx_position = 15;
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st->caty_position = 15;
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// Store pointer to the state to the world variable
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return st;
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}
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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int game_event(struct event* event,void* game){
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// Get state pointer
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struct game* state = game;
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char msg[200];
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sprintf(msg,"%d",event->type);
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set_message(msg,10,0);
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if ( event->type == EVENT_ESC){
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// Non zero means finish the loop and stop the game.
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return 1;
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}
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// Read game variable and update the eventstate
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// Is mouse caught ?
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int a=0;
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for(int i=0; i<MOUSE_COUNT;i++){
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if(state->mouse_state[i]==1) {
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a++;
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}
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else if ( ((state->caty_position == state->mousey[i]) && (state->catx_position == state->mousex[i])) ||
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((state->caty_position-1 == state->mousey[i]) && (state->catx_position-1 == state->mousex[i]))){
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sprintf(state->message, "mys %d", i);
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state->mouse_state[i]+=1;
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}
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}
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sprintf(state->message, "%d", a);
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if(a == MOUSE_COUNT) {
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clear_screen();
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set_message("HAM",12,13);
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return 0;
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}
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if(event->type == EVENT_TIMEOUT) {
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// Move cat
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//state->catx_position += state->catx;
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//state->caty_position += state->caty;
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int cx = state->catx_position + state->catx;
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int cy = state->caty_position + state->caty;
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if (cx < 2 || cy < 1 || cx > event->width-2 || cy > event->height-1){
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}
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else {
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state->catx_position = cx;
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state->caty_position = cy;
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}
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//state->catx_position += state->catx;
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//state->caty_position += state->caty;
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//state->caty_position += state->caty;
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// random mouse movement
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for(int i=0; i<MOUSE_COUNT;i++){
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int m = rand() % 4;
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if (m == 0){
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state->mousey[i] -= 1;
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}
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else if (m == 1){
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state->mousey[i] += 1;
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}
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else if (m == 2){
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state->mousex[i] -= 1;
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}
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else if (m == 3){
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state->mousex[i] += 1;
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}
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if (state->mousex[i] < 1) state->mousex[i] = 1;
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if (state->mousex[i] > event->width - 1) state->mousex[i] = event->width - 1;
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if (state->mousey[i] < 1) state->mousey[i] = 1;
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if (state->mousey[i] > event->height - 1) state->mousey[i] = event->height - 1;
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// Je myska mimo plochy
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}
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}
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else if (event->type == EVENT_KEY){
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// Move cat according to keyboard
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if ( event->key == KEY_UP){
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state->catx = 0;
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state->caty = -1;
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}
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else if ( event->key == KEY_DOWN){
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state->catx = 0;
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state->caty = 1;
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}
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else if ( event->key == KEY_LEFT){
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state->catx = -1;
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state->caty = 0;
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}
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else if ( event->key == KEY_RIGHT){
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state->catx = +1;
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state->caty = 0;
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}
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}
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// Draw world state
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//
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// Draw cat
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clear_screen();
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set_color_cell('c',state->catx_position,state->caty_position,COLOR_RED,COLOR_BLUE);
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set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_RED,COLOR_WHITE);
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//set_cell('c',state->catx_position,state->caty_position);
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// Draw mouse
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for(int i=0; i<MOUSE_COUNT;i++){
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if(state->mouse_state[i]!=1){
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set_cell('m',state->mousex[i],state->mousey[i]);
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}
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}
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set_message( state->message,event->width - 30,5);
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for (int i = 0; i < event->height;i++){
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set_cell('|',0,i);
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set_cell('|',event->width-1,i);
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}
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for (int i = 0; i < event->width;i++){
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set_cell('-',i,0);
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set_cell('-',i,event->height-1);
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}
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return 0;
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}
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31
a4/a4/game.h
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31
a4/a4/game.h
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#ifndef _GAME_H_INCLUDE_
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#define _GAME_H_INCLUDE_
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#include "world.h"
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#define MOUSE_COUNT 5
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// Set of variables that expresses state of the game.
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//
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struct game {
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// X speed of the cat
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int catx;
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// Y speed of the cat
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int caty;
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// X position of the cat
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int catx_position;
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// Y opsition of the cat
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int caty_position;;
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// X position of the mouse
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int mousex[MOUSE_COUNT];
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// Y position of the mouse
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int mousey[MOUSE_COUNT];
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int mouse_state[MOUSE_COUNT];
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// Funky message
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char message[100];
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};
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// Returns pointer to newly allocated state
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void* init_game();
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// Changes world according to the game state (pressed key, screen size or other event)
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int game_event(struct event* event,void* game);
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#endif
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9
a4/a4/main.c
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9
a4/a4/main.c
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#include "game.h"
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#include "world.h"
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#include <stdlib.h>
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int main(int argc, char** argv){
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start_world(init_game,game_event,free);
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return 0;
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}
|
198
a4/a4/world.c
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198
a4/a4/world.c
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#include "world.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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int TIMEOUT;
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void abort_game(const char* message){
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endwin();
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puts(message);
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exit(1);
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}
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void check_bounds(const char* source,int x, int y){
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char msg[200];
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if (x < 0 || x >= COLS){
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sprintf(msg,"%s:: width %d is out of bounds (0,%d)",source,x,COLS);
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abort_game(msg);
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}
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if (y < 0 || y >= LINES){
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sprintf(msg,"%s:: height %d is out of bounds (0,%d)",source,y,LINES);
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abort_game(msg);
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}
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}
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void clear_screen(){
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// Clear screen
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mvaddch(0,0,' ');
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int screenchars = LINES*COLS;
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for (int j = 1; j < screenchars;j++ ){
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addch(' ');
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}
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}
|
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|
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void game_speed(int value){
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if (value < 0){
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abort_game("world_seed:: cannot be negative\n");
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}
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TIMEOUT =value;
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}
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||||
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||||
void set_message(const char* message,int x,int y) {
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int l = strlen(message);
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for (int i = 0; i < l; i++){
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check_bounds("set_message",x+i,y);
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||||
set_cell(message[i],x+i,y);
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||||
}
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||||
}
|
||||
|
||||
void assert_message(int event,const char* message){
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||||
if (event == 0){
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abort_game(message);
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}
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}
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||||
|
||||
|
||||
void set_cell(int character,int x,int y) {
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||||
check_bounds("set_cell",x,y);
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||||
set_color_cell(character,x,y,COLOR_WHITE,COLOR_BLACK);
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}
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|
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void set_color_cell(int character,int x,int y,short front_color,short back_color){
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check_bounds("set_color_cell",x,y);
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if (has_colors()){
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int pair = COLOR_COUNT * front_color + back_color;
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||||
attron(COLOR_PAIR(pair));
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||||
mvaddch(y,x,character);
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||||
attroff(COLOR_PAIR(pair));
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}
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else{
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||||
mvaddch(y,x,character);
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||||
}
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||||
}
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||||
|
||||
int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void*)){
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srand(time(NULL));
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int r = 1;
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||||
// Speed global variable
|
||||
TIMEOUT = 100;
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if (initscr() == NULL){
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// TODO Which Error?
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||||
puts("Curses Error.");
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return -1;
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||||
}
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||||
noecho(); // Nevypisuj vstup na obrazovku
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||||
cbreak(); // Zabudni starý vstup
|
||||
nodelay(stdscr,TRUE); // Nečakaj na stlačenie
|
||||
keypad(stdscr,TRUE); // Aktivuje šípky
|
||||
curs_set(FALSE); // Neviditeľný kurzor
|
||||
/* Get all the mouse events */
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||||
mousemask(ALL_MOUSE_EVENTS, NULL);
|
||||
MEVENT mouse_event;
|
||||
if (has_colors()){ // Zistenie či terminál podporuje farby
|
||||
start_color();
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||||
for (int i = 0; i < COLOR_COUNT;i++){
|
||||
for (int j = 0; j < COLOR_COUNT;j++){
|
||||
init_pair(i * COLOR_COUNT + j, i,j);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
puts("No colors!\n");
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||||
}
|
||||
void* game = NULL;
|
||||
if (init_game != NULL){
|
||||
game = init_game();
|
||||
assert_message(game != NULL,"init_game:: should return non null pointer");
|
||||
}
|
||||
timeout(TIMEOUT);
|
||||
// Initial step
|
||||
struct event event;
|
||||
memset(&event,0,sizeof(struct event));
|
||||
event.height = LINES;
|
||||
event.width = COLS;
|
||||
event.type = EVENT_START;
|
||||
clock_t start_time = clock();
|
||||
clock_t last_timeout = start_time;
|
||||
clock_t next_timeout = last_timeout + TIMEOUT;
|
||||
event.time_ms = start_time;
|
||||
// Start event
|
||||
r = world_event(&event,game);
|
||||
refresh();
|
||||
while (!r) {
|
||||
memset(&event,0,sizeof(struct event));
|
||||
event.height = LINES;
|
||||
event.width = COLS;
|
||||
event.key = getch();
|
||||
// No key was pressed
|
||||
if (event.key == ERR){
|
||||
event.type = EVENT_TIMEOUT;
|
||||
last_timeout = clock();
|
||||
next_timeout = last_timeout + TIMEOUT;
|
||||
}
|
||||
// Mouse event
|
||||
else if (event.key == KEY_MOUSE ){
|
||||
event.type = EVENT_MOUSE;
|
||||
if(getmouse(&mouse_event) == OK){
|
||||
event.mouse_x = mouse_event.x;
|
||||
event.mouse_y = mouse_event.y;
|
||||
if(mouse_event.bstate & BUTTON1_PRESSED){
|
||||
event.mouse_left = 1;
|
||||
}
|
||||
if(mouse_event.bstate & BUTTON2_PRESSED){
|
||||
event.mouse_middle = 1;
|
||||
}
|
||||
if(mouse_event.bstate & BUTTON3_PRESSED){
|
||||
event.mouse_right = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (event.key == KEY_RESIZE) {
|
||||
event.type = EVENT_RESIZE;
|
||||
}
|
||||
else{
|
||||
event.type = EVENT_KEY;
|
||||
if (event.key == 27){
|
||||
int k = getch();
|
||||
if (k == -1){
|
||||
// Esc Was pressed
|
||||
event.type = EVENT_ESC;
|
||||
}
|
||||
else {
|
||||
// Alt was pressed
|
||||
event.key = k;
|
||||
event.alt_key = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Draw new world
|
||||
event.time_ms = clock();
|
||||
r = world_event(&event,game);
|
||||
refresh();
|
||||
event.time_ms = clock();
|
||||
// set new timeout
|
||||
int nt = next_timeout - event.time_ms;
|
||||
//printf("%d\n",nt);
|
||||
if (nt > 0){
|
||||
timeout(nt);
|
||||
}
|
||||
else {
|
||||
timeout(TIMEOUT);
|
||||
next_timeout = event.time_ms + TIMEOUT;
|
||||
}
|
||||
}
|
||||
memset(&event,0,sizeof(struct event));
|
||||
event.height = LINES;
|
||||
event.width = COLS;
|
||||
event.type = EVENT_END;
|
||||
event.time_ms = clock();
|
||||
world_event(&event,game);
|
||||
if (destroy_game != NULL){
|
||||
destroy_game(game);
|
||||
}
|
||||
endwin();
|
||||
return r;
|
||||
};
|
113
a4/a4/world.h
Normal file
113
a4/a4/world.h
Normal file
@ -0,0 +1,113 @@
|
||||
#ifndef _WORLD_H_
|
||||
#define _WORLD_H_
|
||||
|
||||
#include <curses.h>
|
||||
|
||||
/**
|
||||
* World represented as a rectangular matrix of colorful characters.
|
||||
*
|
||||
* Point [0,0] is displayed the upper left corner of the screen.
|
||||
*
|
||||
*/
|
||||
|
||||
enum event_type {
|
||||
EVENT_START,
|
||||
EVENT_TIMEOUT,
|
||||
EVENT_KEY,
|
||||
EVENT_MOUSE,
|
||||
EVENT_RESIZE,
|
||||
EVENT_ESC,
|
||||
EVENT_END,
|
||||
};
|
||||
|
||||
struct event {
|
||||
/**
|
||||
* Last width of the screen.
|
||||
*/
|
||||
int width;
|
||||
/**
|
||||
* Last height of the screen.
|
||||
*/
|
||||
int height;
|
||||
/**
|
||||
* Last pressed key or Curses event.
|
||||
*
|
||||
* Special event values:
|
||||
* ERR if timeout,
|
||||
* KEY_RESIZE if screen resize
|
||||
* KEY_EVENT, other event,
|
||||
* KEY_MOUSE, mouse clicked
|
||||
*
|
||||
* Key values:
|
||||
*
|
||||
* ' ' Space
|
||||
* KEY_DOWN Arrow down
|
||||
* KEY_UP Arrow up
|
||||
* KEY_LEFT Arrow left
|
||||
* KEY_RIGHT Arrow right
|
||||
* KEY_A1 Upper left of keypad
|
||||
* KEY_A3 Upper right of keypad
|
||||
* KEY_B2 Center of keypad
|
||||
* KEY_C1 Lower left of keypad
|
||||
* KEY_C3 Lower right of keypad
|
||||
*
|
||||
* KEY_ENTER
|
||||
* KEY_BACKSPACE
|
||||
*/
|
||||
int key;
|
||||
int alt_key;
|
||||
enum event_type type;
|
||||
int mouse_x;
|
||||
int mouse_y;
|
||||
int mouse_left;
|
||||
int mouse_right;
|
||||
int mouse_middle;
|
||||
long int time_ms;
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets cell to a state.
|
||||
* @param event
|
||||
* @param x coordinate of cell
|
||||
* @param y coordinate of cell
|
||||
* @param new state of the cell
|
||||
*/
|
||||
void set_cell(int character,int x,int y);
|
||||
|
||||
/**
|
||||
* COLOR_BLACK 0
|
||||
* COLOR_RED 1
|
||||
* COLOR_GREEN 2
|
||||
* COLOR_YELLOW 3
|
||||
* COLOR_BLUE 4
|
||||
* COLOR_MAGENTA 5
|
||||
* COLOR_CYAN 6
|
||||
* COLOR_WHITE 7
|
||||
*/
|
||||
|
||||
#define COLOR_COUNT 8
|
||||
|
||||
void set_color_cell(int character,int x,int y,short front_color,short back_color);
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @param event
|
||||
* @param number of commandline arguments
|
||||
* @param init_world
|
||||
* @param destroy_world
|
||||
*
|
||||
* void init_world(struct event* w);
|
||||
* Initializes user state.
|
||||
* Free user state.
|
||||
* @param event
|
||||
*/
|
||||
|
||||
int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void* game));
|
||||
|
||||
void game_speed(int value);
|
||||
|
||||
void set_message(const char* message,int x,int y);
|
||||
void clear_screen();
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user