#include #include #include "maze.h" #include #include #define CHECKED_BIT 16 #define DIRECTION_BITS 15 enum direction { NORTH = 8, EAST = 4, SOUTH = 2, WEST = 1, NONE = 0 }; int solve_maze(char* maze, int size) { if (maze[0] == 'x') { return 0; } printf("\n"); char maze2d[size][size]; for (int y = 0; y < size; y++) { for (int x = 0; x < size; x++) { printf("%c", maze[size * y + x]); maze2d[y][x] = maze[size * y + x] == 'x' ? 'x' : 0; } printf("\n"); } printf("\nend %d\n\n", size); /* int posY = 0, posX = 0; while (1) { enum direction next_step; if (posX + 1 < size && maze2d[posY][posX + 1] != 'x' && !(maze2d[posY][posX + 1] & CHECKED_BIT)) { next_step = EAST; } else if (posY + 1 < size && maze2d[posY + 1][posX] != 'x' && !(maze2d[posY + 1][posX] & CHECKED_BIT)) { next_step = SOUTH; } else if (posX - 1 >= 0 && maze2d[posY][posX - 1] != 'x' && !(maze2d[posY][posX - 1] & CHECKED_BIT)) { next_step = WEST; } else if (posY - 1 >= 0 && maze2d[posY - 1][posX] != 'x' && !(maze2d[posY - 1][posX] & CHECKED_BIT)) { next_step = NORTH; } else { next_step = NONE; } if (next_step != NONE) { maze2d[posY][posX] |= CHECKED_BIT; switch (next_step) { case EAST: posX += 1; maze2d[posY][posX] |= WEST; break; case SOUTH: posY += 1; maze2d[posY][posX] |= NORTH; break; case WEST: posX -= 1; maze2d[posY][posX] |= EAST; break; case NORTH: posY -= 1; maze2d[posY][posX] |= SOUTH; break; default: break; } } else { char came_from = maze2d[posY][posX] & DIRECTION_BITS; maze2d[posY][posX] = CHECKED_BIT; switch (came_from) { case EAST: posX += 1; break; case SOUTH: posY += 1; break; case WEST: posX -= 1; break; case NORTH: posY -= 1; break; default: break; } } if (posX == 0 && posY == 0) { return 0; } else if (posX == size - 1 && posY == size - 1) { maze2d[0][0] = '*'; //cleanup data bits for (int y = 0; y < size; y++) { for (int x = 0; x < size; x++) { if (maze2d[y][x] == CHECKED_BIT || maze2d[y][x] == 0) { maze2d[y][x] = ' '; } else if (maze2d[y][x] != 'x') { maze2d[y][x] = '*'; } } } //cleanup redundant routes for (int y = size - 2; y >= 0; y--) { for (int x = size - 2; x >= 0; x--) { if (maze2d[y][x] == '*' && maze2d[y + 1][x] == '*' && maze2d[y + 1][x + 1] == '*' && maze2d[y][x + 1] == '*') { maze2d[y + 1][x + 1] = ' '; maze2d[y][x + 1] = ' '; } } } //serialize for (int y = 0; y < size; y++) { for (int x = 0; x < size; x++) { maze[y * size + x] = maze2d[y][x]; } } return 1; } }*/ return 0; }