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				| @ -13,6 +13,7 @@ void hacker_script(char *string, int len); | ||||
| struct pizza { | ||||
|     char name[size]; | ||||
|     float price; | ||||
|      | ||||
| }; | ||||
| 
 | ||||
| int main() { | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,16 @@ | ||||
| CC = gcc | ||||
| CFLAGS = -g -Wall -Werror | ||||
| 
 | ||||
| all: program | ||||
| 
 | ||||
| program: maze.o main.o | ||||
| 	$(CC) $(CFLAGS) maze.o main.o -o program | ||||
| 
 | ||||
| maze.o: maze.c | ||||
| 	$(CC) $(CFLAGS) -c maze.c -o maze.o | ||||
| 
 | ||||
| main.o: main.c | ||||
| 	$(CC) $(CFLAGS) -c main.c -o main.o | ||||
| 
 | ||||
| clean: | ||||
| 	rm -rf program *.o *.exe *.exe.stackdump | ||||
							
								
								
									
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							| @ -0,0 +1,39 @@ | ||||
| #define SZ 5 | ||||
| #include <stdio.h> | ||||
| #include <string.h> | ||||
| #include "maze.h" | ||||
| 
 | ||||
| void print_solution(char* matrix,int sz){ | ||||
|     for (int i = 0; i < sz * sz; i++){ | ||||
|         printf("%c ",matrix[i]); | ||||
|         if (i % sz == (sz-1)){ | ||||
|             printf("\n"); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| int main(){ | ||||
|     char tmaze[SZ+1][SZ+1]={ | ||||
|         "*xxx ", | ||||
|         "    x", | ||||
|         "  xx ", | ||||
|         " x   ", | ||||
|         "   x ", | ||||
|     }; | ||||
|     char maze[SZ*SZ]; | ||||
|     memset(maze,' ',SZ*SZ); | ||||
|     for (int i= 0; i < SZ; i++){ | ||||
|         for (int j= 0; j < SZ; j++){ | ||||
|             if (tmaze[i][j] == 'x'){ | ||||
|                 maze[i*SZ+j] = 'x'; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     int r = solve_maze(maze,SZ); | ||||
|     if (!r){ | ||||
|         printf("Nenasiel som riesenie\n"); | ||||
|     } | ||||
|     print_solution(maze,SZ); | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1,126 @@ | ||||
| #include <stdio.h> | ||||
| #include <string.h> | ||||
| #include "maze.h" | ||||
| #include <assert.h> | ||||
| #include <unistd.h> | ||||
| 
 | ||||
| #define CHECKED_BIT 16 | ||||
| #define DIRECTION_BITS 15 | ||||
| 
 | ||||
| enum direction { | ||||
|     NORTH = 8, | ||||
|     EAST = 4, | ||||
|     SOUTH = 2, | ||||
|     WEST = 1, | ||||
|     NONE = 0 | ||||
| }; | ||||
| 
 | ||||
| int solve_maze(char* maze, int size) { | ||||
|     if (maze[0] == 'x') { | ||||
|         return 0; | ||||
|     } | ||||
| 
 | ||||
|     char maze2d[size][size]; | ||||
|     for (int y = 0; y < size; y++) { | ||||
|         for (int x = 0; x < size; x++) { | ||||
|             maze2d[y][x] = maze[size * y + x] == 'x' ? 'x' : 0; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     int posY = 0, posX = 0; | ||||
| 
 | ||||
|     while (1) { | ||||
|         enum direction next_step; | ||||
| 
 | ||||
|         if (posX + 1 != size && maze2d[posY][posX + 1] != 'x' && !(maze2d[posY][posX + 1] & CHECKED_BIT)) { | ||||
|             next_step = EAST; | ||||
|         } else if (posY + 1 != size && maze2d[posY + 1][posX] != 'x' && !(maze2d[posY + 1][posX] & CHECKED_BIT)) { | ||||
|             next_step = SOUTH; | ||||
|         } else if (posX - 1 >= 0 && maze2d[posY][posX - 1] != 'x' && !(maze2d[posY][posX - 1] & CHECKED_BIT)) { | ||||
|             next_step = WEST; | ||||
|         } else if (posY - 1 >= 0 && maze2d[posY - 1][posX] != 'x' && !(maze2d[posY - 1][posX] & CHECKED_BIT)) { | ||||
|             next_step = NORTH; | ||||
|         } else { | ||||
|             next_step = NONE; | ||||
|         } | ||||
| 
 | ||||
|         if (next_step != NONE) { | ||||
|             maze2d[posY][posX] |= CHECKED_BIT; | ||||
|             switch (next_step) { | ||||
|                 case EAST: | ||||
|                     posX += 1; | ||||
|                     maze2d[posY][posX] |= WEST; | ||||
|                     break; | ||||
|                 case SOUTH: | ||||
|                     posY += 1; | ||||
|                     maze2d[posY][posX] |= NORTH; | ||||
|                     break; | ||||
|                 case WEST: | ||||
|                     posX -= 1; | ||||
|                     maze2d[posY][posX] |= EAST; | ||||
|                     break; | ||||
|                 case NORTH: | ||||
|                     posY -= 1; | ||||
|                     maze2d[posY][posX] |= SOUTH; | ||||
|                     break; | ||||
|                 default: | ||||
|                     break; | ||||
|             } | ||||
|         } else { | ||||
|             char came_from = maze2d[posY][posX] & DIRECTION_BITS; | ||||
|             maze2d[posY][posX] = CHECKED_BIT; | ||||
|             switch (came_from) { | ||||
|                 case EAST: | ||||
|                     posX += 1; | ||||
|                     break; | ||||
|                 case SOUTH: | ||||
|                     posY += 1; | ||||
|                     break; | ||||
|                 case WEST: | ||||
|                     posX -= 1; | ||||
|                     break; | ||||
|                 case NORTH: | ||||
|                     posY -= 1; | ||||
|                     break; | ||||
|                 default: | ||||
|                     break; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if (posX == 0 && posY == 0) { | ||||
|             return 0; | ||||
|         } else if (posX == size - 1 && posY == size - 1) { | ||||
|             maze2d[0][0] = '*'; | ||||
| 
 | ||||
|             //cleanup data bits
 | ||||
|             for (int i = 0; i < size; i++) { | ||||
|                 for (int j = 0; j < size; j++) { | ||||
|                     if (maze2d[i][j] == CHECKED_BIT || maze2d[i][j] == 0) { | ||||
|                         maze2d[i][j] = ' '; | ||||
|                     } else if (maze2d[i][j] != 'x') { | ||||
|                         maze2d[i][j] = '*'; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             //cleanup redundant routes
 | ||||
|             for (int i = size - 2; i >= 0; i--) { | ||||
|                 for (int j = size - 2; j >= 0; j--) { | ||||
|                     if (maze2d[i][j] == '*' && maze2d[i + 1][j] == '*' && maze2d[i + 1][j + 1] == '*' && maze2d[i][j + 1] == '*') { | ||||
|                         maze2d[i + 1][j + 1] = ' '; | ||||
|                         maze2d[i][j + 1] = ' '; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             //serialize
 | ||||
|             for (int i = 0; i < size; i++) { | ||||
|                 for (int j = 0; j < size; j++) { | ||||
|                     maze[i * size + j] = maze2d[i][j]; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             return 1; | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1,22 @@ | ||||
| #ifndef _MAZEH | ||||
| #define _MAZEH | ||||
| 
 | ||||
| /**
 | ||||
|  * Funkcia by mala zobrať vstupnú mriežku a  | ||||
|  * vyznačiť na nej cestu z ľavého horného rohu do pravého dolného rohu.  | ||||
|  * Mriežka je uložená do jednorozmerného poľa, pričom najprv ide prvý riadok, | ||||
|  * za ním druhý a tak ďalej.  | ||||
|  * | ||||
|  * Na mriežke sa nachádzajú znaky:  | ||||
|  * ' ' - voľné miesto | ||||
|  * 'x' - stena. Stena nesmie byť prepísaná. | ||||
|  * '*' - poloha potkana. Na začiatku je na 0,0. | ||||
|  * | ||||
|  * @param maze Štvorcová mriežka rozmeru size x size. | ||||
|  * @param size Rozmer mriežky | ||||
|  * @return 1 ak existuje riešenie, 0 inak. | ||||
|  */ | ||||
| int solve_maze(char* maze,int size); | ||||
| 
 | ||||
| 
 | ||||
| #endif | ||||
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