This commit is contained in:
Peter Petrek 2022-01-14 02:01:07 +01:00
parent 711c7beb56
commit e5853fa96c
5 changed files with 204 additions and 0 deletions

View File

@ -13,6 +13,7 @@ void hacker_script(char *string, int len);
struct pizza { struct pizza {
char name[size]; char name[size];
float price; float price;
}; };
int main() { int main() {

16
sk1a/Makefile Normal file
View File

@ -0,0 +1,16 @@
CC = gcc
CFLAGS = -g -Wall -Werror
all: program
program: maze.o main.o
$(CC) $(CFLAGS) maze.o main.o -o program
maze.o: maze.c
$(CC) $(CFLAGS) -c maze.c -o maze.o
main.o: main.c
$(CC) $(CFLAGS) -c main.c -o main.o
clean:
rm -rf program *.o *.exe *.exe.stackdump

39
sk1a/main.c Normal file
View File

@ -0,0 +1,39 @@
#define SZ 5
#include <stdio.h>
#include <string.h>
#include "maze.h"
void print_solution(char* matrix,int sz){
for (int i = 0; i < sz * sz; i++){
printf("%c ",matrix[i]);
if (i % sz == (sz-1)){
printf("\n");
}
}
}
int main(){
char tmaze[SZ+1][SZ+1]={
"*xxx ",
" x",
" xx ",
" x ",
" x ",
};
char maze[SZ*SZ];
memset(maze,' ',SZ*SZ);
for (int i= 0; i < SZ; i++){
for (int j= 0; j < SZ; j++){
if (tmaze[i][j] == 'x'){
maze[i*SZ+j] = 'x';
}
}
}
int r = solve_maze(maze,SZ);
if (!r){
printf("Nenasiel som riesenie\n");
}
print_solution(maze,SZ);
return 0;
}

126
sk1a/maze.c Normal file
View File

@ -0,0 +1,126 @@
#include <stdio.h>
#include <string.h>
#include "maze.h"
#include <assert.h>
#include <unistd.h>
#define CHECKED_BIT 16
#define DIRECTION_BITS 15
enum direction {
NORTH = 8,
EAST = 4,
SOUTH = 2,
WEST = 1,
NONE = 0
};
int solve_maze(char* maze, int size) {
if (maze[0] == 'x') {
return 0;
}
char maze2d[size][size];
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
maze2d[y][x] = maze[size * y + x] == 'x' ? 'x' : 0;
}
}
int posY = 0, posX = 0;
while (1) {
enum direction next_step;
if (posX + 1 != size && maze2d[posY][posX + 1] != 'x' && !(maze2d[posY][posX + 1] & CHECKED_BIT)) {
next_step = EAST;
} else if (posY + 1 != size && maze2d[posY + 1][posX] != 'x' && !(maze2d[posY + 1][posX] & CHECKED_BIT)) {
next_step = SOUTH;
} else if (posX - 1 >= 0 && maze2d[posY][posX - 1] != 'x' && !(maze2d[posY][posX - 1] & CHECKED_BIT)) {
next_step = WEST;
} else if (posY - 1 >= 0 && maze2d[posY - 1][posX] != 'x' && !(maze2d[posY - 1][posX] & CHECKED_BIT)) {
next_step = NORTH;
} else {
next_step = NONE;
}
if (next_step != NONE) {
maze2d[posY][posX] |= CHECKED_BIT;
switch (next_step) {
case EAST:
posX += 1;
maze2d[posY][posX] |= WEST;
break;
case SOUTH:
posY += 1;
maze2d[posY][posX] |= NORTH;
break;
case WEST:
posX -= 1;
maze2d[posY][posX] |= EAST;
break;
case NORTH:
posY -= 1;
maze2d[posY][posX] |= SOUTH;
break;
default:
break;
}
} else {
char came_from = maze2d[posY][posX] & DIRECTION_BITS;
maze2d[posY][posX] = CHECKED_BIT;
switch (came_from) {
case EAST:
posX += 1;
break;
case SOUTH:
posY += 1;
break;
case WEST:
posX -= 1;
break;
case NORTH:
posY -= 1;
break;
default:
break;
}
}
if (posX == 0 && posY == 0) {
return 0;
} else if (posX == size - 1 && posY == size - 1) {
maze2d[0][0] = '*';
//cleanup data bits
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (maze2d[i][j] == CHECKED_BIT || maze2d[i][j] == 0) {
maze2d[i][j] = ' ';
} else if (maze2d[i][j] != 'x') {
maze2d[i][j] = '*';
}
}
}
//cleanup redundant routes
for (int i = size - 2; i >= 0; i--) {
for (int j = size - 2; j >= 0; j--) {
if (maze2d[i][j] == '*' && maze2d[i + 1][j] == '*' && maze2d[i + 1][j + 1] == '*' && maze2d[i][j + 1] == '*') {
maze2d[i + 1][j + 1] = ' ';
maze2d[i][j + 1] = ' ';
}
}
}
//serialize
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
maze[i * size + j] = maze2d[i][j];
}
}
return 1;
}
}
}

22
sk1a/maze.h Normal file
View File

@ -0,0 +1,22 @@
#ifndef _MAZEH
#define _MAZEH
/**
* Funkcia by mala zobrať vstupnú mriežku a
* vyznačiť na nej cestu z ľavého horného rohu do pravého dolného rohu.
* Mriežka je uložená do jednorozmerného poľa, pričom najprv ide prvý riadok,
* za ním druhý a tak ďalej.
*
* Na mriežke sa nachádzajú znaky:
* ' ' - voľné miesto
* 'x' - stena. Stena nesmie byť prepísaná.
* '*' - poloha potkana. Na začiatku je na 0,0.
*
* @param maze Štvorcová mriežka rozmeru size x size.
* @param size Rozmer mriežky
* @return 1 ak existuje riešenie, 0 inak.
*/
int solve_maze(char* maze,int size);
#endif