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							| @ -21,12 +21,111 @@ int solve_maze(char* maze, int size) { | ||||
|     } | ||||
| 
 | ||||
|     printf("\n"); | ||||
|     char maze2d[size][size]; | ||||
|     for (int y = 0; y < size; y++) { | ||||
|         for (int x = 0; x < size; x++) { | ||||
|             printf("%c", maze[size * y + x]); | ||||
|             maze2d[y][x] = maze[size * y + x] == 'x' ? 'x' : 0; | ||||
|         } | ||||
|         printf("\n"); | ||||
|     } | ||||
|     printf("\nend %d\n\n", size); | ||||
|     printf("\nstart %d\n\n", size); | ||||
|      | ||||
|     int posY = 0, posX = 0; | ||||
| 
 | ||||
|     while (1) { | ||||
|         enum direction next_step; | ||||
| 
 | ||||
|         if (posX + 1 < size && maze2d[posY][posX + 1] != 'x' && !(maze2d[posY][posX + 1] & CHECKED_BIT)) { | ||||
|             next_step = EAST; | ||||
|         } else if (posY + 1 < size && maze2d[posY + 1][posX] != 'x' && !(maze2d[posY + 1][posX] & CHECKED_BIT)) { | ||||
|             next_step = SOUTH; | ||||
|         } else if (posX - 1 >= 0 && maze2d[posY][posX - 1] != 'x' && !(maze2d[posY][posX - 1] & CHECKED_BIT)) { | ||||
|             next_step = WEST; | ||||
|         } else if (posY - 1 >= 0 && maze2d[posY - 1][posX] != 'x' && !(maze2d[posY - 1][posX] & CHECKED_BIT)) { | ||||
|             next_step = NORTH; | ||||
|         } else { | ||||
|             next_step = NONE; | ||||
|         } | ||||
| 
 | ||||
|         if (next_step != NONE) { | ||||
|             maze2d[posY][posX] |= CHECKED_BIT; | ||||
|             switch (next_step) { | ||||
|                 case EAST: | ||||
|                     posX += 1; | ||||
|                     maze2d[posY][posX] |= WEST; | ||||
|                     break; | ||||
|                 case SOUTH: | ||||
|                     posY += 1; | ||||
|                     maze2d[posY][posX] |= NORTH; | ||||
|                     break; | ||||
|                 case WEST: | ||||
|                     posX -= 1; | ||||
|                     maze2d[posY][posX] |= EAST; | ||||
|                     break; | ||||
|                 case NORTH: | ||||
|                     posY -= 1; | ||||
|                     maze2d[posY][posX] |= SOUTH; | ||||
|                     break; | ||||
|                 default: | ||||
|                     break; | ||||
|             } | ||||
|         } else { | ||||
|             char came_from = maze2d[posY][posX] & DIRECTION_BITS; | ||||
|             maze2d[posY][posX] = CHECKED_BIT; | ||||
|             switch (came_from) { | ||||
|                 case EAST: | ||||
|                     posX += 1; | ||||
|                     break; | ||||
|                 case SOUTH: | ||||
|                     posY += 1; | ||||
|                     break; | ||||
|                 case WEST: | ||||
|                     posX -= 1; | ||||
|                     break; | ||||
|                 case NORTH: | ||||
|                     posY -= 1; | ||||
|                     break; | ||||
|                 default: | ||||
|                     break; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if (posX == 0 && posY == 0) { | ||||
|             printf("\nend"); | ||||
|             return 0; | ||||
|         } else if (posX == size - 1 && posY == size - 1) { | ||||
|             maze2d[0][0] = '*'; | ||||
| 
 | ||||
|             //cleanup data bits
 | ||||
|             for (int y = 0; y < size; y++) { | ||||
|                 for (int x = 0; x < size; x++) { | ||||
|                     if (maze2d[y][x] == CHECKED_BIT || maze2d[y][x] == 0) { | ||||
|                         maze2d[y][x] = ' '; | ||||
|                     } else if (maze2d[y][x] != 'x') { | ||||
|                         maze2d[y][x] = '*'; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             //cleanup redundant routes
 | ||||
|             for (int y = size - 2; y >= 0; y--) { | ||||
|                 for (int x = size - 2; x >= 0; x--) { | ||||
|                     if (maze2d[y][x] == '*' && maze2d[y + 1][x] == '*' && maze2d[y + 1][x + 1] == '*' && maze2d[y][x + 1] == '*') { | ||||
|                         maze2d[y + 1][x + 1] = ' '; | ||||
|                         maze2d[y][x + 1] = ' '; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             //serialize
 | ||||
|             for (int y = 0; y < size; y++) { | ||||
|                 for (int x = 0; x < size; x++) { | ||||
|                     maze[y * size + x] = maze2d[y][x]; | ||||
|                 } | ||||
|             } | ||||
|             printf("\nend"); | ||||
|             return 1; | ||||
|         }  | ||||
|     } | ||||
| } | ||||
|  | ||||
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