#include #include "snake.h" #include struct snake* add_snake (struct snake* snake, int x, int y) { struct snake* head = NULL; head = malloc(sizeof(struct snake)); if (!head) { return snake; } head->x = x; head->y = y; head->next = NULL; if (snake !=NULL) { head->next = snake; } return head; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) { return NULL; } if (snake->next == NULL) { free(snake); return NULL; } struct snake* temp = snake; while (temp->next->next != NULL) { temp = temp->next; } free(temp->next); temp->next = NULL; return snake; } void free_snake(struct snake* sn) { struct snake* walker = sn; struct snake* next_part = NULL; while (walker !=NULL) { next_part = walker->next; free(walker); walker = next_part; } } int is_snake(struct snake* snake, int x, int y) { struct snake* current = snake; while (current !=NULL) { if ((current->x==x) && (current->y==y)) { return 1; } current = current->next; } return 0; } int step_state(struct state* state) { int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; if (new_x < 0 || new_x >= state-> width || new_y < 0 || new_y >= state->height) { return END_WALL; } if (is_snake(state->snake, new_x, new_y)) { return END_SNAKE; } for (int i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] == new_x && state->foody[i] == new_y) { state->foodx[i] = -1; state->foody[i] = -1; state->snake = add_snake(state->snake, new_x, new_y); int any_food_left = 0; for (int j = 0; j < FOOD_COUNT; j++) { if (state->foodx[j] >= 0 && state->foody[j] >= 0) { any_food_left = 1; break; } } if (any_food_left) { return END_CONTINUE; } else { return END_FOOD; } } } state->snake = add_snake(state->snake, new_x, new_y); state->snake = remove_snake(state->snake); return END_CONTINUE; }