#ifndef _GAME_H_INCLUDE_ #define _GAME_H_INCLUDE_ #include "world.h" struct game { int cat_dx, cat_dy; int cat_x, cat_y; int mouse_x, mouse_y; int cat_dx_position, cat_dy_position; char message[100]; }; void* init_game(void); int game_event(struct event* event, void* game); #endif