#include "game.h" #include "world.h" #include #include #include void* init_game(void) { struct game* obj = calloc(1, sizeof(struct game)); if (!obj) return NULL; obj->cat_x = 5; obj->cat_y = 3; obj->mouse_x = 20; obj->mouse_y = 10; obj->cat_dx = 1; obj->cat_dy = 1; snprintf(obj->message, sizeof(obj->message), "Лови меня, если сможешь!"); return obj; } int game_event(struct event* e, void* data) { struct game* g = (struct game*)data; if (e->type == EVENT_KEY) { if (e->key == KEY_UP) g->cat_y--; if (e->key == KEY_DOWN) g->cat_y++; if (e->key == KEY_LEFT) g->cat_x--; if (e->key == KEY_RIGHT) g->cat_x++; } g->mouse_x += (rand() % 3) - 1; g->mouse_y += (rand() % 3) - 1; if (g->cat_x == g->mouse_x && g->cat_y == g->mouse_y) { snprintf(g->message, sizeof(g->message), "Поймал! Финита."); } clear_screen(); set_cell('C', g->cat_x, g->cat_y); set_cell('M', g->mouse_x, g->mouse_y); set_message(g->message, 2, 0); return 0; }