#ifndef _GAME_H_INCLUDE_ #define _GAME_H_INCLUDE_ #include "world.h" #define MOUSE_COUNT 5 struct game { int cat_x; int cat_y; int mouse_x[MOUSE_COUNT]; int mouse_y[MOUSE_COUNT]; int mouse_alive[MOUSE_COUNT]; int caught; char message[100]; }; void* init_game(); int game_event(struct event* event, void* game); #endif