refresh
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8e44e30c67
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85
a4/game.c
85
a4/game.c
@ -2,25 +2,33 @@
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#include "world.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <string.h>
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#include <ncurses.h>
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#define MOUSE_COUNT 5
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void* init_game(void) {
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struct game* obj = calloc(1, sizeof(struct game));
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if (!obj) return NULL;
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struct game* g = calloc(1, sizeof(struct game));
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if (!g) return NULL;
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obj->cat_x = 5;
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obj->cat_y = 3;
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obj->mouse_x = 20;
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obj->mouse_y = 10;
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obj->cat_dx = 1;
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obj->cat_dy = 1;
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snprintf(obj->message, sizeof(obj->message), "Лови меня, если сможешь!");
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g->cat_x = 5;
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g->cat_y = 5;
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return obj;
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for (int i = 0; i < MOUSE_COUNT; i++) {
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g->mouse_x[i] = 10 + rand() % (COLS - 12);
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g->mouse_y[i] = 2 + rand() % (LINES - 4);
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g->mouse_alive[i] = 1;
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}
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int game_event(struct event* e, void* data) {
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struct game* g = (struct game*)data;
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g->caught = 0;
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snprintf(g->message, sizeof(g->message), "Catch all mice (%d left)", MOUSE_COUNT);
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return g;
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}
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int game_event(struct event* e, void* state) {
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struct game* g = (struct game*)state;
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if (!g) return 0;
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if (e->type == EVENT_KEY) {
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if (e->key == KEY_UP) g->cat_y--;
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@ -29,16 +37,57 @@ int game_event(struct event* e, void* data) {
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if (e->key == KEY_RIGHT) g->cat_x++;
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}
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g->mouse_x += (rand() % 3) - 1;
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g->mouse_y += (rand() % 3) - 1;
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if (g->cat_x < 1) g->cat_x = 1;
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if (g->cat_y < 1) g->cat_y = 1;
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if (g->cat_x >= COLS - 1) g->cat_x = COLS - 2;
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if (g->cat_y >= LINES - 1) g->cat_y = LINES - 2;
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if (g->cat_x == g->mouse_x && g->cat_y == g->mouse_y) {
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snprintf(g->message, sizeof(g->message), "Поймал! Финита.");
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for (int i = 0; i < MOUSE_COUNT; i++) {
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if (!g->mouse_alive[i]) continue;
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g->mouse_x[i] += (rand() % 3) - 1;
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g->mouse_y[i] += (rand() % 3) - 1;
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if (g->mouse_x[i] < 1) g->mouse_x[i] = 1;
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if (g->mouse_y[i] < 1) g->mouse_y[i] = 1;
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if (g->mouse_x[i] >= COLS - 1) g->mouse_x[i] = COLS - 2;
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if (g->mouse_y[i] >= LINES - 1) g->mouse_y[i] = LINES - 2;
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if (g->mouse_x[i] == g->cat_x && g->mouse_y[i] == g->cat_y) {
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g->mouse_alive[i] = 0;
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g->caught++;
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}
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}
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clear_screen();
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set_cell('C', g->cat_x, g->cat_y);
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set_cell('M', g->mouse_x, g->mouse_y);
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box(stdscr, 0, 0);
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set_color_cell('C', g->cat_x, g->cat_y, COLOR_CYAN, COLOR_BLACK);
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for (int i = 0; i < MOUSE_COUNT; i++) {
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if (g->mouse_alive[i]) {
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set_color_cell('M', g->mouse_x[i], g->mouse_y[i], COLOR_RED, COLOR_BLACK);
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}
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}
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if (g->caught == MOUSE_COUNT) {
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clear_screen();
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box(stdscr, 0, 0);
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const char* msg = "Congratulations! You won!";
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int len = strlen(msg);
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int cx = (COLS - len) / 2;
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int cy = LINES / 2;
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for (int i = 0; i < len; i++) {
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set_color_cell(msg[i], cx + i, cy, COLOR_YELLOW, COLOR_BLACK);
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}
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refresh();
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napms(4000);
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endwin();
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exit(0);
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}
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snprintf(g->message, sizeof(g->message), "Caught: %d / %d", g->caught, MOUSE_COUNT);
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set_message(g->message, 2, 0);
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return 0;
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14
a4/game.h
14
a4/game.h
@ -3,15 +3,19 @@
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#include "world.h"
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#define MOUSE_COUNT 5
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struct game {
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int cat_dx, cat_dy;
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int cat_x, cat_y;
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int mouse_x, mouse_y;
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int cat_dx_position, cat_dy_position;
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int cat_x;
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int cat_y;
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int mouse_x[MOUSE_COUNT];
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int mouse_y[MOUSE_COUNT];
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int mouse_alive[MOUSE_COUNT];
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int caught;
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char message[100];
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};
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void* init_game(void);
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void* init_game();
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int game_event(struct event* event, void* game);
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#endif
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169
a4/world.c
169
a4/world.c
@ -7,129 +7,150 @@
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int TIMEOUT = 100;
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void abort_game(const char* message) {
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void abort_game(const char* msg) {
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endwin();
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puts(message);
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puts(msg);
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exit(1);
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}
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void check_bounds(const char* source, int x, int y) {
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char msg[200];
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void check_bounds(const char* tag, int x, int y) {
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char err[256];
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if (x < 0 || x >= COLS) {
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snprintf(msg, sizeof(msg), "%s: width %d is out of bounds (0,%d)", source, x, COLS);
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abort_game(msg);
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snprintf(err, sizeof(err), "%s: x=%d out of screen (0,%d)", tag, x, COLS);
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abort_game(err);
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}
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if (y < 0 || y >= LINES) {
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snprintf(msg, sizeof(msg), "%s: height %d is out of bounds (0,%d)", source, y, LINES);
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abort_game(msg);
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snprintf(err, sizeof(err), "%s: y=%d out of screen (0,%d)", tag, y, LINES);
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abort_game(err);
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}
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}
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void clear_screen() {
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mvaddch(0, 0, ' ');
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int screenchars = LINES * COLS;
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for (int i = 1; i < screenchars; i++) {
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for (int p = 1; p < COLS * LINES; p++) {
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addch(' ');
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}
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}
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void game_speed(int value) {
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if (value < 0) {
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abort_game("world_seed:: cannot be negative\n");
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}
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TIMEOUT = value;
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void game_speed(int v) {
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if (v < 0) abort_game("negative speed?");
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TIMEOUT = v;
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}
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void set_message(const char* message, int x, int y) {
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int l = strlen(message);
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for (int i = 0; i < l; i++) {
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void set_message(const char* msg, int x, int y) {
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int n = strlen(msg);
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for (int i = 0; i < n; i++) {
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check_bounds("set_message", x + i, y);
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set_cell(message[i], x + i, y);
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set_cell(msg[i], x + i, y);
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}
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}
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void assert_message(int event, const char* message) {
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if (event == 0) {
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abort_game(message);
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}
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void assert_message(int ok, const char* msg) {
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if (!ok) abort_game(msg);
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}
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void set_cell(int character, int x, int y) {
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void set_cell(int c, int x, int y) {
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check_bounds("set_cell", x, y);
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set_color_cell(character, x, y, COLOR_WHITE, COLOR_BLACK);
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set_color_cell(c, x, y, COLOR_WHITE, COLOR_BLACK);
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}
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void set_color_cell(int character, int x, int y, short front_color, short back_color) {
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void set_color_cell(int c, int x, int y, short fg, short bg) {
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check_bounds("set_color_cell", x, y);
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if (has_colors()) {
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int pair = COLOR_COUNT * front_color + back_color;
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int pair = COLOR_COUNT * fg + bg;
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attron(COLOR_PAIR(pair));
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mvaddch(y, x, character);
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mvaddch(y, x, c);
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attroff(COLOR_PAIR(pair));
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} else {
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mvaddch(y, x, character);
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mvaddch(y, x, c);
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}
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}
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int world_run(void* (*init_game)(), int (*world_event)(struct event* event, void* game)) {
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int world_run(void* (*init_game)(), int (*world_event)(struct event* e, void* g)) {
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void* game = init_game();
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if (!game) {
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return -1;
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}
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if (!game) return -1;
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timeout(TIMEOUT);
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struct event event;
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memset(&event, 0, sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.type = EVENT_START;
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clock_t start_time = clock();
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clock_t last_timeout = start_time;
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event.time_ms = start_time;
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struct event ev;
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memset(&ev, 0, sizeof(ev));
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ev.height = LINES;
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ev.width = COLS;
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ev.type = EVENT_START;
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ev.time_ms = clock();
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world_event(&ev, game);
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while (1) {
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memset(&event, 0, sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.type = EVENT_START;
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event.time_ms = clock();
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memset(&ev, 0, sizeof(ev));
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ev.height = LINES;
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ev.width = COLS;
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ev.key = getch();
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world_event(&event, game);
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if (event.key == ERR) {
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event.type = EVENT_TIMEOUT;
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last_timeout = clock();
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event.time_ms = last_timeout + TIMEOUT;
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} else if (event.key == KEY_MOUSE) {
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event.type = EVENT_MOUSE;
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MEVENT mouse_event;
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if (getmouse(&mouse_event) == OK) {
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event.mouse_x = mouse_event.x;
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event.mouse_y = mouse_event.y;
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if (mouse_event.bstate & BUTTON1_PRESSED) {
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event.mouse_left = 1;
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if (ev.key == ERR) {
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ev.type = EVENT_TIMEOUT;
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} else if (ev.key == KEY_MOUSE) {
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ev.type = EVENT_MOUSE;
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MEVENT m;
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if (getmouse(&m) == OK) {
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ev.mouse_x = m.x;
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ev.mouse_y = m.y;
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if (m.bstate & BUTTON1_PRESSED) ev.mouse_left = 1;
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if (m.bstate & BUTTON2_PRESSED) ev.mouse_middle = 1;
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if (m.bstate & BUTTON3_PRESSED) ev.mouse_right = 1;
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}
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if (mouse_event.bstate & BUTTON2_PRESSED) {
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event.mouse_middle = 1;
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}
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if (mouse_event.bstate & BUTTON3_PRESSED) {
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event.mouse_right = 1;
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}
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}
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} else if (event.key == KEY_RESIZE) {
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event.type = EVENT_RESIZE;
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} else if (ev.key == KEY_RESIZE) {
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ev.type = EVENT_RESIZE;
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} else {
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event.type = EVENT_KEY;
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if (event.key == 27) { // ESC key
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event.type = EVENT_ESC;
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ev.type = EVENT_KEY;
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if (ev.key == 27) {
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ev.type = EVENT_ESC;
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}
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}
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event.time_ms = clock();
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world_event(&event, game);
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ev.time_ms = clock();
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world_event(&ev, game);
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timeout(TIMEOUT);
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}
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return 0;
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}
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int start_world(void* (*init_game)(),
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int (*world_event)(struct event*, void*),
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void (*destroy_game)(void*)) {
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initscr();
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if (initscr() == NULL) {
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puts("initscr failed");
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return -1;
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}
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noecho();
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cbreak();
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keypad(stdscr, TRUE);
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nodelay(stdscr, TRUE);
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curs_set(0);
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mousemask(ALL_MOUSE_EVENTS, NULL);
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if (has_colors()) {
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start_color();
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for (int i = 0; i < COLOR_COUNT; i++) {
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for (int j = 0; j < COLOR_COUNT; j++) {
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init_pair(i * COLOR_COUNT + j, i, j);
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}
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}
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} else {
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puts("No color support.");
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}
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int res = world_run(init_game, world_event);
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if (destroy_game) {
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void* g = init_game();
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destroy_game(g);
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}
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endwin();
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return res;
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}
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