This commit is contained in:
oleh 2025-03-14 20:11:39 +01:00
commit 11b062b959
34 changed files with 1416 additions and 0 deletions

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.gitignore vendored Normal file
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.DS_Store
Thumbs.db
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
node_modules/
package-lock.json
.pnpm-debug.log
.npmrc
build/
dist/
*.env
docker-compose.override.yml
docker-compose*.log
.dockerignore
.vscode/
.idea/
*.sw?
.DS_Store
*~
*.lnk
tmp/
temp/
.cache/
.history/

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backend/Dockerfile Normal file
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FROM node:14-alpine
WORKDIR /app
COPY package*.json ./
RUN npm install
COPY . .
EXPOSE 4000
CMD ["npm", "start"]

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const express = require('express');
const cors = require('cors');
const mysql = require('mysql2/promise');
const app = express();
app.use(cors());
app.use(express.json());
(async () => {
console.log("Initializing database connection...");
try {
const pool = await mysql.createPool({
host: 'host.docker.internal',
user: 'root',
password: 'somepassword',
database: 'battleship',
waitForConnections: true,
connectionLimit: 10,
queueLimit: 0
});
console.log("Successfully connected to MySQL!");
const conn = await pool.getConnection();
const [rows] = await conn.query("SELECT VERSION() AS mysql_version");
console.log(`MySQL Version: ${rows[0].mysql_version}`);
conn.release();
console.log("Checking or creating tables...");
await pool.execute(`
CREATE TABLE IF NOT EXISTS games (
id INT AUTO_INCREMENT PRIMARY KEY,
player1 VARCHAR(255),
player2 VARCHAR(255),
player1_ships JSON,
player2_ships JSON,
current_turn INT DEFAULT 1,
game_state JSON NOT NULL
)
`);
console.log("Table 'games' is ready!");
await pool.execute(`
CREATE TABLE IF NOT EXISTS game_results (
id INT AUTO_INCREMENT PRIMARY KEY,
game_id INT,
winner VARCHAR(255),
loser VARCHAR(255),
moves INT
)
`);
console.log("Table 'game_results' is ready!");
app.get('/api/results', async (req, res) => {
try {
const [results] = await pool.execute('SELECT * FROM game_results ORDER BY id DESC');
res.json({ results });
} catch (err) {
console.error("Error fetching results:", err);
res.status(500).json({ error: "Database error" });
}
});
app.post('/api/new-game', async (req, res) => {
const { player1, player2 } = req.body;
if (!player1 || !player2) {
console.warn("Missing player names in request.");
return res.status(400).json({ error: 'Player names required' });
}
const gameState = {
boardSize: 5,
hits: [],
misses: [],
gameOver: false
};
try {
console.log(`Creating new game for ${player1} vs ${player2}...`);
const [result] = await pool.execute(
'INSERT INTO games (player1, player2, game_state) VALUES (?, ?, ?)',
[player1, player2, JSON.stringify(gameState)]
);
console.log(`Game created with ID: ${result.insertId}`);
res.json({ gameId: result.insertId, message: 'Game created' });
} catch (err) {
console.error('Error creating game:', err);
res.status(500).json({ error: 'Database error' });
}
});
app.post('/api/place-ships', async (req, res) => {
const { gameId, player, ships } = req.body;
if (!gameId || !player || !ships) {
console.warn("Missing parameters for placing ships.");
return res.status(400).json({ error: 'Missing parameters' });
}
try {
console.log(`Placing ships for player ${player} in game ID: ${gameId}...`);
const [rows] = await pool.execute('SELECT * FROM games WHERE id = ?', [gameId]);
if (rows.length === 0) {
console.warn(`Game with ID ${gameId} not found.`);
return res.status(404).json({ error: 'Game not found' });
}
let updateField = player === 1 ? 'player1_ships' : 'player2_ships';
await pool.execute(`UPDATE games SET ${updateField} = ? WHERE id = ?`, [JSON.stringify(ships), gameId]);
console.log(`Ships placed for player ${player} in game ID: ${gameId}`);
res.json({ message: `Ships placed for player ${player}` });
} catch (err) {
console.error('Error placing ships:', err);
res.status(500).json({ error: 'Database error' });
}
});
// 🎯 Атака
app.post('/api/attack', async (req, res) => {
const { gameId, row, col, player } = req.body;
if (!gameId || typeof row === 'undefined' || typeof col === 'undefined' || !player) {
console.warn("Missing attack parameters in request.");
return res.status(400).json({ error: 'Missing parameters' });
}
try {
console.log(`Player ${player} attacks (${row}, ${col}) in game ID: ${gameId}`);
const [rows] = await pool.execute('SELECT * FROM games WHERE id = ?', [gameId]);
if (rows.length === 0) {
console.warn(`Game with ID ${gameId} not found.`);
return res.status(404).json({ error: 'Game not found' });
}
let game = rows[0];
let state = JSON.parse(game.game_state);
let opponentShips = player === 1 ? JSON.parse(game.player2_ships || "[]") : JSON.parse(game.player1_ships || "[]");
const hit = opponentShips.some(ship => ship.row === row && ship.col === col);
if (hit) {
console.log(`HIT! Player ${player} hit an opponent's ship at (${row}, ${col})`);
state.hits.push({ row, col });
if (state.hits.length === opponentShips.length) {
state.gameOver = true;
console.log(`Player ${player} has won the game!`);
}
} else {
console.log(`MISS! Player ${player} attacked (${row}, ${col}) but missed.`);
state.misses.push({ row, col });
}
state.current_turn = player === 1 ? 2 : 1;
await pool.execute('UPDATE games SET game_state = ? WHERE id = ?', [JSON.stringify(state), gameId]);
res.json({ hit, state });
} catch (err) {
console.error("Attack error:", err);
res.status(500).json({ error: 'Database error' });
}
});
app.post('/api/save-result', async (req, res) => {
const { gameId, winner, loser, moves } = req.body;
if (!gameId || !winner || !loser || !moves) {
console.warn("Missing game result parameters.");
return res.status(400).json({ error: 'Missing parameters' });
}
try {
console.log(`Saving result: Winner - ${winner}, Loser - ${loser}, Moves - ${moves}`);
await pool.execute(
`INSERT INTO game_results (game_id, winner, loser, moves) VALUES (?, ?, ?, ?)`,
[gameId, winner, loser, moves]
);
console.log(`Game result saved for game ID ${gameId}`);
res.json({ message: "Game result saved" });
} catch (err) {
console.error("Error saving game result:", err);
res.status(500).json({ error: "Database error" });
}
});
const port = 4000;
app.listen(port, () => {
console.log(`Backend started on port ${port}`);
});
} catch (err) {
console.error("Database connection failed!", err);
}
})();

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{
"name": "battleship-backend",
"version": "1.0.0",
"description": "Backend for Battleship game",
"main": "index.js",
"scripts": {
"start": "node index.js"
},
"keywords": [],
"author": "",
"license": "MIT",
"dependencies": {
"cors": "^2.8.5",
"express": "^4.18.2",
"mysql2": "^3.12.0",
"pg": "^8.9.0"
}
}

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version: '3.8'
services:
backend:
build: ./backend
container_name: battleship_backend
restart: unless-stopped
environment:
- DB_HOST=battleship-mysql
- DB_PORT=3306
- DB_USER=root
- DB_PASSWORD=somepassword
- DB_NAME=battleship
ports:
- "4000:4000"
networks:
- app-net
frontend:
build: ./frontend
container_name: battleship_frontend
restart: unless-stopped
depends_on:
- backend
ports:
- "3001:80"
networks:
- app-net
networks:
app-net:
external: true

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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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# --- Build stage ---
FROM node:18-alpine AS build
WORKDIR /app
# Копируем package.json и package-lock.json (если есть)
COPY package*.json ./
# Устанавливаем зависимости
RUN npm install
# Копируем исходный код
COPY . .
# Собираем проект (Vite по умолчанию генерирует папку dist)
RUN npm run build
# --- Production stage ---
FROM nginx:alpine
# Копируем собранный проект в nginx
COPY --from=build /app/dist /usr/share/nginx/html
# Открываем порт 80 для nginx
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

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# React + Vite
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react/README.md) uses [Babel](https://babeljs.io/) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
## Expanding the ESLint configuration
If you are developing a production application, we recommend using TypeScript and enable type-aware lint rules. Check out the [TS template](https://github.com/vitejs/vite/tree/main/packages/create-vite/template-react-ts) to integrate TypeScript and [`typescript-eslint`](https://typescript-eslint.io) in your project.

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import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
export default [
{ ignores: ['dist'] },
{
files: ['**/*.{js,jsx}'],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
parserOptions: {
ecmaVersion: 'latest',
ecmaFeatures: { jsx: true },
sourceType: 'module',
},
},
plugins: {
'react-hooks': reactHooks,
'react-refresh': reactRefresh,
},
rules: {
...js.configs.recommended.rules,
...reactHooks.configs.recommended.rules,
'no-unused-vars': ['error', { varsIgnorePattern: '^[A-Z_]' }],
'react-refresh/only-export-components': [
'warn',
{ allowConstantExport: true },
],
},
},
]

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vite + React</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.jsx"></script>
</body>
</html>

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{
"name": "frontend",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"react": "^19.0.0",
"react-dom": "^19.0.0"
},
"devDependencies": {
"@eslint/js": "^9.21.0",
"@types/react": "^19.0.10",
"@types/react-dom": "^19.0.4",
"@vitejs/plugin-react": "^4.3.4",
"eslint": "^9.21.0",
"eslint-plugin-react-hooks": "^5.1.0",
"eslint-plugin-react-refresh": "^0.4.19",
"globals": "^15.15.0",
"vite": "^6.2.0"
}
}

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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>

After

Width:  |  Height:  |  Size: 1.5 KiB

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.app-container {
font-family: 'Arial', sans-serif;
text-align: center;
padding: 20px;
background-color: #f0f8ff;
min-height: 100vh;
}
.game-controls {
margin: 20px 0;
}
.btn {
padding: 10px 20px;
font-size: 16px;
background-color: #0077cc;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
transition: background-color 0.3s;
}
.btn:hover {
background-color: #005fa3;
}
.game-board {
margin-top: 20px;
}
.game-message {
margin-top: 20px;
font-size: 18px;
color: #333;
}
.game-over {
font-size: 24px;
color: red;
margin-top: 10px;
}

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import React, { useState } from 'react';
import PlayerForm from './components/PlayerForm';
import PlacementBoard from './components/PlacementBoard';
import GameBoard from './components/GameBoard';
function App() {
const [step, setStep] = useState(0);
const [gameId, setGameId] = useState(null);
const [player1Name, setPlayer1Name] = useState('');
const [player2Name, setPlayer2Name] = useState('');
const [player1Ships, setPlayer1Ships] = useState([]);
const [player2Ships, setPlayer2Ships] = useState([]);
const handlePlayersSubmit = async (p1, p2) => {
setPlayer1Name(p1);
setPlayer2Name(p2);
try {
const response = await fetch('http://localhost:4000/api/new-game', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ player1: p1, player2: p2 })
});
const data = await response.json();
if (data.gameId) {
setGameId(data.gameId);
setStep(1);
} else {
console.error('Game creation error:', data);
}
} catch (error) {
console.error('Network error:', error);
}
};
const handlePlacementDone = async (ships) => {
if (!gameId) {
console.error('Error: gameId is missing!');
return;
}
try {
const response = await fetch('http://localhost:4000/api/place-ships', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ gameId, player: step, ships })
});
const data = await response.json();
if (data.message) {
console.log(`Ships of player ${step} saved on server.`);
if (step === 1) {
setPlayer1Ships(ships);
setStep(2);
} else if (step === 2) {
setPlayer2Ships(ships);
setStep(3);
}
} else {
console.error('Error saving ships:', data);
}
} catch (error) {
console.error('Network error when saving ships:', error);
}
};
// Функция для сброса состояния и начала новой игры
const resetGame = () => {
setStep(0);
setGameId(null);
setPlayer1Name('');
setPlayer2Name('');
setPlayer1Ships([]);
setPlayer2Ships([]);
};
return (
<div className="app-container">
{step === 0 && <PlayerForm onSubmit={handlePlayersSubmit} />}
{step === 1 && (
<PlacementBoard
playerName={player1Name}
onPlacementDone={handlePlacementDone}
/>
)}
{step === 2 && (
<PlacementBoard
playerName={player2Name}
onPlacementDone={handlePlacementDone}
/>
)}
{step === 3 && (
<GameBoard
gameId={gameId}
player1Name={player1Name}
player2Name={player2Name}
player1Ships={player1Ships}
player2Ships={player2Ships}
onNewGame={resetGame}
/>
)}
</div>
);
}
export default App;

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After

Width:  |  Height:  |  Size: 4.0 KiB

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.board {
display: inline-block;
border: 2px solid #333;
}
.board-row {
display: flex;
}

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import React from 'react';
import Cell from './Cell';
import './Board.css';
function Board({
boardSize,
ships = [],
hits = [],
misses = [],
sunkShips = [],
onCellClick,
hideShips = false
}) {
const rows = Array.from({ length: boardSize }, (_, i) => i);
const cols = Array.from({ length: boardSize }, (_, i) => i);
return (
<div className="board">
{rows.map((r) => (
<div key={r} className="board-row">
{cols.map((c) => {
const hasShip = ships.some((s) => s.row === r && s.col === c);
const isHit = hits.some((h) => h.row === r && h.col === c);
const isMiss = misses.some((m) => m.row === r && m.col === c);
const isSunk = sunkShips.some((s) => s.row === r && s.col === c);
return (
<Cell
key={`${r}-${c}`}
row={r}
col={c}
hasShip={hasShip && !hideShips}
isHit={isHit}
isMiss={isMiss}
isSunk={isSunk}
onClick={onCellClick}
/>
);
})}
</div>
))}
</div>
);
}
export default Board;

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.cell {
width: 30px;
height: 30px;
border: 1px solid black;
display: inline-block;
background-color: white;
}
.cell.hit {
background-color: red !important;
}
.cell.miss {
background-color: green !important;
}
.cell.sunk {
background-color: black !important;
}
.cell.has-ship {
background-color: blue;
}

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import React from 'react';
import './Cell.css';
function Cell({ row, col, hasShip, isHit, isMiss, isSunk, onClick }) {
let className = 'cell';
if (isSunk) {
className += ' sunk';
} else if (isHit) {
className += ' hit';
} else if (isMiss) {
className += ' miss';
} else if (hasShip) {
className += ' has-ship';
}
const handleClick = () => {
if (onClick) onClick(row, col);
};
return <div className={className} onClick={handleClick} />;
}
export default Cell;

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.game-board {
display: flex;
flex-direction: column;
align-items: center;
margin: 2rem auto;
max-width: 1000px;
padding: 2rem;
background-color: #ffffff;
border-radius: 12px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
font-family: 'Arial', sans-serif;
}
.turn-title {
margin-bottom: 1.5rem;
font-size: 2rem;
color: #333;
}
.winner-section {
text-align: center;
margin-bottom: 1.5rem;
}
.winner-section h2 {
font-size: 2rem;
color: #28a745;
margin-bottom: 1rem;
}
.new-game-button {
padding: 1rem 2rem;
font-size: 1.3rem;
border: none;
border-radius: 8px;
background-color: #007bff;
color: #fff;
cursor: pointer;
transition: background-color 0.3s;
}
.new-game-button:hover {
background-color: #0056b3;
}
.boards-container {
display: flex;
flex-wrap: wrap;
gap: 2rem;
justify-content: center;
width: 100%;
}
.board-wrapper {
flex: 1;
min-width: 300px;
display: flex;
flex-direction: column;
align-items: center;
}
.board-wrapper h3 {
margin-bottom: 1rem;
font-size: 1.5rem;
color: #007bff;
}

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import React, { useState, useEffect } from 'react';
import Board from './Board';
import './GameBoard.css';
function checkSunkShip(ships, hits) {
const sunkShipsArrays = ships.filter((ship) =>
ship.every((cell) =>
hits.some((hit) => hit.row === cell.row && hit.col === cell.col)
)
);
sunkShipsArrays.forEach((ship) => {
const size = ship.length;
if (size === 4) {
console.log('Battleship (4 cells) is sunk!');
} else if (size === 3) {
console.log('Cruiser (3 cells) is sunk!');
} else if (size === 2) {
console.log('Destroyer (2 cells) is sunk!');
} else if (size === 1) {
console.log('Submarine (1 cell) is sunk!');
}
});
return sunkShipsArrays.flat();
}
function GameBoard({ gameId, player1Name, player2Name, player1Ships, player2Ships, onNewGame }) {
const [currentPlayer, setCurrentPlayer] = useState(1);
const [hitsP1, setHitsP1] = useState([]);
const [missesP1, setMissesP1] = useState([]);
const [hitsP2, setHitsP2] = useState([]);
const [missesP2, setMissesP2] = useState([]);
const [sunkShipsP1, setSunkShipsP1] = useState([]);
const [sunkShipsP2, setSunkShipsP2] = useState([]);
const [winner, setWinner] = useState(null);
useEffect(() => {
console.log('player1Ships:', JSON.stringify(player1Ships, null, 2));
console.log('player2Ships:', JSON.stringify(player2Ships, null, 2));
}, []);
const saveGameResult = async (winnerName, loserName) => {
try {
const resp = await fetch('http://localhost:4000/api/save-result', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
gameId,
winner: winnerName,
loser: loserName,
moves: hitsP1.length + hitsP2.length
})
});
const data = await resp.json();
console.log('Game result saved:', data);
} catch (err) {
console.error('Error saving game result:', err);
}
};
useEffect(() => {
const totalCellsP1 = player1Ships.flat().length;
const totalCellsP2 = player2Ships.flat().length;
if (hitsP1.length === totalCellsP2) {
setWinner(player1Name);
saveGameResult(player1Name, player2Name);
} else if (hitsP2.length === totalCellsP1) {
setWinner(player2Name);
saveGameResult(player2Name, player1Name);
}
}, [hitsP1, hitsP2, player1Ships, player2Ships, player1Name, player2Name]);
useEffect(() => {
const sunkForP1 = checkSunkShip(player1Ships, hitsP2);
const sunkForP2 = checkSunkShip(player2Ships, hitsP1);
setSunkShipsP1(sunkForP1);
setSunkShipsP2(sunkForP2);
}, [hitsP1, hitsP2, player1Ships, player2Ships]);
const handleAttack = (row, col, opponent) => {
if (winner) return;
let alreadyAttacked;
if (opponent === 2) {
alreadyAttacked = [...hitsP1, ...missesP1].some(
(cell) => cell.row === row && cell.col === col
);
} else {
alreadyAttacked = [...hitsP2, ...missesP2].some(
(cell) => cell.row === row && cell.col === col
);
}
if (alreadyAttacked) {
alert('You have already attacked this cell!');
return;
}
let isHit = false;
if (opponent === 2) {
isHit = player2Ships.flat().some((cell) => cell.row === row && cell.col === col);
if (isHit) {
setHitsP1([...hitsP1, { row, col }]);
console.log(`Player1 hit a ship at [${row},${col}] on Player2's board`);
} else {
setMissesP1([...missesP1, { row, col }]);
console.log(`Player1 missed at [${row},${col}] on Player2's board`);
}
} else {
isHit = player1Ships.flat().some((cell) => cell.row === row && cell.col === col);
if (isHit) {
setHitsP2([...hitsP2, { row, col }]);
console.log(`Player2 hit a ship at [${row},${col}] on Player1's board`);
} else {
setMissesP2([...missesP2, { row, col }]);
console.log(`Player2 missed at [${row},${col}] on Player1's board`);
}
}
if (!isHit) {
setCurrentPlayer(currentPlayer === 1 ? 2 : 1);
}
};
return (
<div className="game-board">
{winner ? (
<div className="winner-section">
<h2>Winner: {winner}!</h2>
<button className="new-game-button" onClick={onNewGame}>Start New Game</button>
</div>
) : (
<h2 className="turn-title">Current turn: {currentPlayer === 1 ? player1Name : player2Name}</h2>
)}
<div className="boards-container">
<div className="board-wrapper">
<h3>{player1Name}'s Board</h3>
<Board
boardSize={10}
ships={player1Ships.flat()}
hits={hitsP2}
misses={missesP2}
sunkShips={sunkShipsP1}
onCellClick={
currentPlayer === 2 ? (r, c) => handleAttack(r, c, 1) : null
}
hideShips={true}
/>
</div>
<div className="board-wrapper">
<h3>{player2Name}'s Board</h3>
<Board
boardSize={10}
ships={player2Ships.flat()}
hits={hitsP1}
misses={missesP1}
sunkShips={sunkShipsP2}
onCellClick={
currentPlayer === 1 ? (r, c) => handleAttack(r, c, 2) : null
}
hideShips={true}
/>
</div>
</div>
</div>
);
}
export default GameBoard;

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.header {
background-color: #0077cc;
color: white;
padding: 20px 0;
margin-bottom: 20px;
}
.header h1 {
margin: 0;
font-size: 2.5em;
}

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import React from 'react';
import './Header.css';
const Header = ({ title }) => {
return (
<header className="header">
<h1>{title}</h1>
</header>
);
};
export default Header;

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.placement-board {
display: flex;
flex-direction: column;
align-items: center;
margin: 2rem auto;
max-width: 800px;
text-align: center;
background: #ffffff;
padding: 2rem;
border-radius: 12px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
}
.placement-board h2 {
margin-bottom: 1.5rem;
font-size: 2rem;
color: #333;
}
.ship-label {
font-size: 1.2rem;
margin-bottom: 0.5rem;
color: #555;
display: block;
}
.ship-select {
font-size: 1.2rem;
padding: 0.6rem;
margin-bottom: 1.5rem;
border: 1px solid #ccc;
border-radius: 6px;
width: 100%;
max-width: 300px;
background-color: #f9f9f9;
}
.finish-button {
margin-top: 1.5rem;
padding: 0.8rem 1.5rem;
font-size: 1.2rem;
cursor: pointer;
background-color: #28a745;
color: #fff;
border: none;
border-radius: 6px;
transition: background-color 0.3s;
}
.finish-button:hover {
background-color: #218838;
}

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import React, { useState } from 'react';
import Board from './Board';
import './PlacementBoard.css';
const SHIPS_LIMIT = {
'Battleship (4 cells)': { size: 4, max: 1 },
'Cruiser (3 cells)': { size: 3, max: 2 },
'Destroyer (2 cells)': { size: 2, max: 3 },
'Submarine (1 cell)': { size: 1, max: 4 }
};
function PlacementBoard({ playerName, onPlacementDone }) {
const [ships, setShips] = useState([]);
const [selectedShipType, setSelectedShipType] = useState('Battleship (4 cells)');
const [shipCounts, setShipCounts] = useState({});
const handleCellClick = (row, col) => {
const shipData = SHIPS_LIMIT[selectedShipType];
if (!shipData) {
alert('Invalid ship type!');
return;
}
const currentCount = shipCounts[selectedShipType] || 0;
if (currentCount >= shipData.max) {
alert(`You can only place ${shipData.max} ${selectedShipType}!`);
return;
}
if (col + shipData.size > 10) {
alert('Ship is out of bounds!');
return;
}
const newShip = [];
for (let i = 0; i < shipData.size; i++) {
newShip.push({ row, col: col + i });
}
setShips([...ships, newShip]);
setShipCounts({
...shipCounts,
[selectedShipType]: currentCount + 1
});
};
const handleDone = () => {
if (
Object.keys(SHIPS_LIMIT).some(
(type) => (shipCounts[type] || 0) < SHIPS_LIMIT[type].max
)
) {
alert('You must place all required ships!');
return;
}
onPlacementDone(ships);
};
return (
<div className="placement-board">
<h2>Ship Placement: {playerName}</h2>
<label className="ship-label">Select ship type:</label>
<select
className="ship-select"
onChange={(e) => setSelectedShipType(e.target.value)}
value={selectedShipType}
>
{Object.keys(SHIPS_LIMIT).map((ship, index) => (
<option key={index} value={ship}>
{ship} ({shipCounts[ship] || 0}/{SHIPS_LIMIT[ship].max})
</option>
))}
</select>
<Board
boardSize={10}
ships={ships.flat()}
onCellClick={handleCellClick}
hideShips={false}
/>
<button className="finish-button" onClick={handleDone}>
Finish Placement
</button>
</div>
);
}
export default PlacementBoard;

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.player-form-container {
display: flex;
flex-direction: column;
align-items: center;
padding: 2rem;
background: #f7f9fc;
min-height: 100vh;
font-family: 'Arial', sans-serif;
}
.player-form-card,
.results-card {
background: #ffffff;
border-radius: 8px;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
width: 400px;
margin-bottom: 2rem;
padding: 2rem;
}
.form-title {
text-align: center;
margin-bottom: 1.5rem;
font-size: 1.8rem;
color: #333;
}
.player-form {
display: flex;
flex-direction: column;
}
.form-group {
display: flex;
flex-direction: column;
margin-bottom: 1.2rem;
}
.form-group label {
margin-bottom: 0.5rem;
font-size: 1.1rem;
color: #555;
}
.form-group input {
padding: 0.8rem;
font-size: 1.1rem;
border: 1px solid #ccc;
border-radius: 4px;
transition: border-color 0.3s;
}
.form-group input:focus {
border-color: #007bff;
outline: none;
}
.submit-button {
padding: 0.8rem;
font-size: 1.2rem;
background-color: #007bff;
color: #fff;
border: none;
border-radius: 4px;
cursor: pointer;
transition: background-color 0.3s;
}
.submit-button:hover {
background-color: #0056b3;
}
.results-section {
width: 400px;
text-align: center;
}
.toggle-results-button {
padding: 0.8rem;
font-size: 1.2rem;
background-color: #28a745;
color: #fff;
border: none;
border-radius: 4px;
cursor: pointer;
margin-bottom: 1rem;
transition: background-color 0.3s;
}
.toggle-results-button:hover {
background-color: #218838;
}
.results-title {
font-size: 1.6rem;
text-align: center;
margin-bottom: 1rem;
color: #333;
}
.results-table {
width: 100%;
border-collapse: collapse;
}
.results-table th,
.results-table td {
border: 1px solid #ddd;
padding: 0.8rem;
font-size: 1.1rem;
text-align: center;
}
.results-table th {
background-color: #007bff;
color: #fff;
}
.no-results {
font-size: 1.1rem;
text-align: center;
color: #777;
}

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import React, { useState } from 'react';
import './PlayerForm.css';
function PlayerForm({ onSubmit }) {
const [p1, setP1] = useState('');
const [p2, setP2] = useState('');
const [results, setResults] = useState([]);
const [showResults, setShowResults] = useState(false);
const handleSubmit = (e) => {
e.preventDefault();
if (p1.trim() === '' || p2.trim() === '') {
alert('Please enter both player names!');
console.log('Error: Missing player names');
return;
}
console.log('Starting new game with players:', p1, p2);
onSubmit(p1, p2);
};
const fetchResults = () => {
console.log('Fetching previous game results...');
fetch('http://localhost:4000/api/results')
.then((resp) => resp.json())
.then((data) => {
console.log('Fetched results:', data.results);
setResults(data.results);
})
.catch((err) => console.error('Error fetching results:', err));
};
const handleToggleResults = () => {
if (!showResults) {
fetchResults();
}
setShowResults(!showResults);
};
return (
<div className="player-form-container">
<div className="player-form-card">
<h2 className="form-title">Enter Player Names</h2>
<form onSubmit={handleSubmit} className="player-form">
<div className="form-group">
<label>Player 1:</label>
<input
type="text"
value={p1}
onChange={(e) => setP1(e.target.value)}
placeholder="Enter Player 1 name"
required
/>
</div>
<div className="form-group">
<label>Player 2:</label>
<input
type="text"
value={p2}
onChange={(e) => setP2(e.target.value)}
placeholder="Enter Player 2 name"
required
/>
</div>
<button type="submit" className="submit-button">Start Game</button>
</form>
</div>
<div className="results-section">
<button className="toggle-results-button" onClick={handleToggleResults}>
{showResults ? 'Hide Results' : 'Show Results'}
</button>
{showResults && (
<div className="results-card">
<h3 className="results-title">Previous Game Results</h3>
{results.length > 0 ? (
<table className="results-table">
<thead>
<tr>
<th>Winner</th>
<th>Loser</th>
<th>Shots</th>
</tr>
</thead>
<tbody>
{results.map((result, index) => (
<tr key={index}>
<td>{result.winner}</td>
<td>{result.loser}</td>
<td>{result.moves}</td>
</tr>
))}
</tbody>
</table>
) : (
<p className="no-results">No previous results available.</p>
)}
</div>
)}
</div>
</div>
);
}
export default PlayerForm;

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frontend/src/index.css Normal file
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import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.jsx'
createRoot(document.getElementById('root')).render(
<StrictMode>
<App />
</StrictMode>,
)

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import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
// https://vite.dev/config/
export default defineConfig({
plugins: [react()],
})

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echo "Preparing app..."
docker network inspect app-net >/dev/null 2>&1 || docker network create app-net
if ! docker image inspect mysql:8.0.30 >/dev/null 2>&1; then
echo "MySQL image not found locally. Pulling image..."
docker pull mysql:8.0.30
fi
MYSQL_CONTAINER=$(docker ps -aq -f name=battleship-mysql)
if [ -n "$MYSQL_CONTAINER" ]; then
if [ "$(docker ps -q -f name=battleship-mysql)" ]; then
echo "MySQL container is already running."
else
echo "Starting existing MySQL container..."
docker start battleship-mysql
docker network connect app-net battleship-mysql || true
fi
else
echo "Creating and starting MySQL container..."
docker run --network app-net --name battleship-mysql \
-e MYSQL_ROOT_PASSWORD=somepassword \
-e MYSQL_DATABASE=battleship \
-p 3306:3306 \
-d mysql:8.0.30
fi
docker-compose build
echo "Preparation done."

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echo "Removing app..."
docker-compose down -v --rmi local
# Если нужно удалить базу данных, можно удалить контейнер MySQL отдельно:
docker rm -f battleship-mysql
docker volume rm db_data
echo "App removed completely."

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echo "Starting app..."
docker-compose up -d
echo "App is running."
echo "Frontend is available at: http://localhost:3001"
echo "Backend is available at: http://localhost:4000"
docker-compose ps

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echo "Stopping app..."
docker-compose stop
echo "App stopped. You can run ./start-app.sh to resume."