pvjc21/a4/game.c
Oleksandr Hryshchenko 95c8243102 a4
2021-04-17 18:27:29 +02:00

151 lines
4.5 KiB
C

#include <curses.h>
#include <stdlib.h>
#include <string.h>
#include "world.h"
#include "game.h"
// Start is called one in the beginning
void* init_game(){
// Allocate memory for the state
struct game* st = calloc(1,(sizeof(struct game)));
// Initialize state
for(int i = 0; i < MOUSE_COUNT; i++){
st->mousex[i] = rand()%15;
st->mousey[i] = rand()%15;
st->mouse_state[i] = 0;
}
st->catx = 0;
st->caty = 0;
st->catx_position = 15;
st->caty_position = 15;
// Store pointer to the state to the world variable
return st;
}
// Step is called in a loop once in interval.
// It should modify the state and draw it.
int game_event(struct event* event,void* game){
// Get state pointer
struct game* state = game;
char msg[200];
sprintf(msg,"%d",event->type);
set_message(msg,10,0);
if ( event->type == EVENT_ESC){
// Non zero means finish the loop and stop the game.
return 1;
}
// Read game variable and update the eventstate
// Is mouse caught ?
for (int i = 0; i < MOUSE_COUNT;i++){
// Ak myška žije
if (state->mouse_state[i] == 0){
// Ak mačka chytila myš
if (state->mousex[i] == state->catx_position && state->mousey[i] == state->caty_position){
// Myška domyšila
// Nastavíme jej stav na "zjedená".
state->mouse_state[i] = 1;
}
}
}
//Are there nice left?
for(int i = 0; i < MOUSE_COUNT; i++){
if(state->mouse_state[i] == 0){
break;
}
else{
if(i == MOUSE_COUNT-1){
clear_screen();
set_message("HAM", 12, 13);
return 0;
}
}
}
if(event->type == EVENT_TIMEOUT) {
// Move cat
//state->catx_position += state->catx;
//state->caty_position += state->caty;
int cx = state->catx_position + state->catx;
int cy = state->caty_position + state->caty;
if (cx < 1 || cy < 0 || cx > event->width || cy > event->height){
/*state->catx_position = cx;
state->caty_position = cy;
if(state->catx_position < 0){
state->catx_position = 0;
}
else if(state->catx_position >= event->width){
state->catx_position = event->width-1;
}
else if(state->caty_position < 0){
state->caty_position = 0;
}
else if(state->caty_position >= event->height){
state->caty_position = event->height-1;
}*/
}
else {
state->catx_position = cx;
state->caty_position = cy;
}
//state->catx_position += state->catx;
//state->caty_position += state->caty;
//state->caty_position += state->caty;
// random mouse movement
int m;
for(int i = 0; i < MOUSE_COUNT; i++){
m = rand() % 4;
if (m == 0 && state->mousex[i] != 0){
state->mousex[i] -= 1;
}
else if (m == 1 && state->mousex[i] < event->width){
state->mousex[i] += 1;
}
else if (m == 2 && state->mousey[i] != 0){
state->mousey[i] -= 1;
}
else if (m == 3 && state->mousey[i] < event->height){
state->mousey[i] += 1;
}
}
//Je
}
else if (event->type == EVENT_KEY){
// Move cat according to keyboard
if ( event->key == KEY_UP && state->caty_position > 0){
state->catx = 0;
state->caty = -1;
}
else if ( event->key == KEY_DOWN && state->caty_position < event->height){
state->catx = 0;
state->caty = 1;
}
else if ( event->key == KEY_LEFT && state->catx_position > 0){
state->catx = -1;
state->caty = 0;
}
else if ( event->key == KEY_RIGHT && state->caty_position < event->width){
state->catx = +1;
state->caty = 0;
}
}
// Draw world state
//
// Draw cat
clear_screen();
set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED);
set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_YELLOW,COLOR_GREEN);
//set_cell('c',state->catx_position,state->caty_position);
// Draw mouse
for(int i = 0; i < MOUSE_COUNT; i++){
if(state->mouse_state[i] != 1){
set_cell('m', state->mousex[i], state->mousey[i]);
}
}
set_message( state->message,1,0);
return 0;
}