#include "snake.h" #include struct snake* add_snake(struct snake* snake,int x,int y){ struct snake* hlavicka = calloc(1,sizeof(struct snake)); hlavicka->x = x; hlavicka->y = y; hlavicka->next = snake; return hlavicka; } struct snake* remove_snake(struct snake* snake){ if (snake == NULL || snake->next == NULL) { return NULL; } struct snake* predtym = NULL; struct snake* teraz = snake; while (teraz->next != NULL) { predtym = teraz; teraz = teraz->next; } free(teraz); predtym->next = NULL; return snake; } void free_snake(struct snake* sn){ if (sn == NULL) { return; } free_snake(sn->next); free(sn); } int is_snake(struct snake* snake,int x,int y){ if(snake == NULL){ return NULL; } struct snake* pozicia = snake; while(pozicia != NULL){ if(pozicia->x == x && pozicia->y == y){ return 1; } pozicia = pozicia->next; } return 0; } int step_state(struct state* st){ int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); return END_CONTINUE; }