2024-04-09 14:01:49 +00:00
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake,int x,int y){
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2024-04-09 14:40:49 +00:00
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struct snake* hlavicka = calloc(1,sizeof(struct snake));
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2024-04-09 14:50:26 +00:00
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2024-04-09 14:36:36 +00:00
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hlavicka->x = x;
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hlavicka->y = y;
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hlavicka->next = snake;
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return hlavicka;
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2024-04-09 14:01:49 +00:00
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}
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struct snake* remove_snake(struct snake* snake){
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2024-04-09 15:28:01 +00:00
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if (snake == NULL || snake->next == NULL) {
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2024-04-09 15:04:30 +00:00
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return NULL;
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2024-04-09 15:02:39 +00:00
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}
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2024-04-09 15:12:20 +00:00
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2024-04-09 15:28:01 +00:00
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struct snake* prev = NULL;
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struct snake* current = snake;
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while (current->next != NULL) {
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prev = current;
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current = current->next;
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2024-04-09 15:02:39 +00:00
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}
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2024-04-09 15:12:20 +00:00
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2024-04-09 15:28:01 +00:00
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free(current);
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prev->next = NULL;
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return snake;
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2024-04-09 14:01:49 +00:00
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}
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void free_snake(struct snake* sn){
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}
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int is_snake(struct snake* snake,int x,int y){
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return 0;
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}
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int step_state(struct state* st){
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int nx = (st->snake->x + st->sx);
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int ny = (st->snake->y + st->sy);
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return END_CONTINUE;
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}
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