pvjc24/a2/snake.c

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2024-04-26 09:54:42 +00:00
#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake,int x,int y){
struct snake* hlavicka = calloc(1,sizeof(struct snake));
hlavicka->x = x;
hlavicka->y = y;
hlavicka->next = snake;
return hlavicka;
}
struct snake* remove_snake(struct snake* snake){
if (snake == NULL || snake->next == NULL) {
return NULL;
}
struct snake* predtym = NULL;
struct snake* teraz = snake;
while (teraz->next != NULL) {
predtym = teraz;
teraz = teraz->next;
}
free(teraz);
predtym->next = NULL;
return snake;
}
void free_snake(struct snake* sn){
if (sn == NULL) {
return;
}
free_snake(sn->next);
free(sn);
}
int is_snake(struct snake* snake,int x,int y){
if(snake == NULL){
return NULL;
}
struct snake* pozicia = snake;
while(pozicia != NULL){
if(pozicia->x == x && pozicia->y == y){
return 1;
}
pozicia = pozicia->next;
}
return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
return END_CONTINUE;
}