#include "snake.h" #include struct snake* add_snake(struct snake* snake,int x,int y){ struct snake* head = calloc(1,sizeof(struct snake)); head->x = x; head->y = y; head->next = snake; return head; } struct snake* remove_snake(struct snake* snake){ if(snake == NULL){ return NULL; } if(snake->next == NULL){ free(snake); return NULL; } struct snake* prev = NULL; for(struct snake* current = snake; current->next != NULL; current = current->next){ prev = current; } free(prev->next); prev->next = NULL; return snake; } void free_snake(struct snake* sn){ } int is_snake(struct snake* snake,int x,int y){ struct snake* this = snake; while (this->next != NULL){ if(this->x == x && this->y == y){ return 1; } this = this->next; } return 0; } int step_state(struct state* st){ int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); return END_CONTINUE; }