pvjc24/cv9/snake.c

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2024-04-17 12:54:00 +00:00
#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake,int x,int y){
struct snake* head = calloc(1,sizeof(struct snake));
head->x = x;
head->y = y;
head->next = snake;
return head;
}
struct snake* remove_snake(struct snake* snake){
if(snake == NULL){
return NULL;
}
if(snake->next == NULL){
free(snake);
return NULL;
}
struct snake* prev = NULL;
for(struct snake* current = snake; current->next != NULL; current = current->next){
prev = current;
}
free(prev->next);
prev->next = NULL;
return snake;
}
void free_snake(struct snake* sn){
}
int is_snake(struct snake* snake,int x,int y){
struct snake* this = snake;
while (this->next != NULL){
if(this->x == x && this->y == y){
return 1;
}
this = this->next;
}
return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
return END_CONTINUE;
}