#include "world.h" #include struct state* create_world(int width, int height) { struct state* st = malloc(sizeof(struct state)); if (st == NULL) { return NULL; } st->width = width; st->height = height; st->sx = 1; st->sy = 0; st->snake = add_snake(NULL, width / 2, height / 2); for (int i = 0; i < FOOD_COUNT; i++) { st->foodx[i] = rand() % width; st->foody[i] = rand() % height; } return st; } void free_world(struct state* st) { if (st != NULL) { free_snake(st->snake); free(st); } } void change_direction(struct state* st, int dx, int dy) { if (st->sx != -dx || st->sy != -dy) { st->sx = dx; st->sy = dy; } }