Přidat du8/main.c

This commit is contained in:
Mykola Syniavskyi 2025-06-14 03:00:26 +00:00
parent c99d8a1c2b
commit d9dc92b65a

65
du8/main.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include "game.h"
#include "world.h"
typedef struct {
GameState game;
} AppState;
void* init_game_wrapper() {
AppState* state = malloc(sizeof(AppState));
init_game(&state->game);
return state;
}
int world_event(struct event* ev, void* data) {
AppState* app = (AppState*)data;
if (ev->type == EVENT_KEY) {
int key = ev->key;
if (app->game.game_over) {
if (key == '\n') {
init_game(&app->game);
} else if (key == 'q' || key == 'Q') {
return 1;
}
} else {
if (key == 'q' || key == 'Q') {
return 1;
}
handle_input(&app->game, key);
int winner = check_winner(&app->game);
if (winner != 0) {
app->game.winner = winner;
app->game.game_over = 1;
} else {
bool draw = true;
for (int y = 0; y < 3; y++)
for (int x = 0; x < 3; x++)
if (app->game.board[y][x] == EMPTY)
draw = false;
if (draw) {
app->game.winner = 0;
app->game.game_over = 1;
}
}
}
}
clear_screen();
draw_game(&app->game);
return 0;
}
void destroy_game_wrapper(void* data) {
free(data);
}
int main() {
return start_world(init_game_wrapper, world_event, destroy_game_wrapper);
}