Aktualizovat a3/snake.c
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a3/snake.c
86
a3/snake.c
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake, int x, int y) {
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struct snake* head = malloc(sizeof(struct snake));
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if (head == NULL) {
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return NULL;
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}
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head->x=x;
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head->y=y;
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head->next=snake;
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return head;
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}
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struct snake* remove_snake(struct snake* snake) {
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if (snake == NULL || snake->next == NULL) {
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free(snake);
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return NULL;
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}
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struct snake* lastbo = snake;
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while (lastbo->next->next != NULL) {
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lastbo=lastbo->next;
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}
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free(lastbo->next);
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lastbo->next=NULL;
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return snake;
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}
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int is_snake(struct snake* snake, int x, int y) {
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while (snake != NULL) {
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if (snake->x == x && snake->y == y) {
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return 1;
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}
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snake=snake->next;
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}
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return 0;
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}
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void free_snake(struct snake* sn) {
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while (sn != NULL) {
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struct snake* a =sn;
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sn=sn->next;
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free(a);
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}
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}
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int step_state(struct state* st) {
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int nx = (st->snake->x + st->sx);
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int ny = (st->snake->y + st->sy);
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if (nx<0 || ny<0 || nx>=st->width || ny>=st->height) {
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return END_WALL;
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}
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if (is_snake(st->snake, nx, ny)) {
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return END_SNAKE;
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}
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int ate = 0;
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (st->foodx[i]==nx && st->foody[i] == ny) {
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st->foodx[i]=-1;
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st->foody[i]=-1;
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ate=1;
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break;
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}
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}
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st->snake = add_snake(st->snake, nx, ny);
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if (ate == 0) {
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st->snake=remove_snake(st->snake);
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}
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int foodleft = 0;
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (st->foodx[i] >= 0 && st->foody[i] >= 0) {
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foodleft = 1;
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break;
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}
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}
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if (!foodleft) {
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return END_FOOD;
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}
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return END_CONTINUE;
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}
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