#include #include #include "snake.h" struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* new_head = (struct snake*)malloc(sizeof(struct snake)); if (new_head == NULL) { fprintf(stderr, "Memory allocation failed.\n"); exit(EXIT_FAILURE); } new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) { return NULL; } struct snake* new_head = snake->next; free(snake); return new_head; } void test_remove_snake_non_empty() { struct snake* tail = calloc(1, sizeof(struct snake)); tail->x = 3; tail->y = 3; struct snake* head = calloc(1, sizeof(struct snake)); head->x = 2; head->y = 2; head->next = tail; struct snake* new_head = remove_snake(head); if (new_head != NULL && new_head->x == 2 && new_head->y == 2) { printf("Test passed: new head coordinates are correct.\n"); } else { printf("Test failed: new head coordinates are incorrect.\n"); } free(new_head); } int is_snake(struct snake* snake, int x, int y) { while (snake != NULL) { if (snake->x == x && snake->y == y) { return 1; } snake = snake->next; } return 0; } void free_snake(struct snake* sn) { struct snake* current = sn; while (current != NULL) { struct snake* temp = current; current = current->next; free(temp); } } int step_state(struct state* state) { return END_CONTINUE; }