#include #include #include "snake.h" struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* new_head = (struct snake*)malloc(sizeof(struct snake)); if (new_head == NULL) { fprintf(stderr, "Memory allocation failed.\n"); exit(EXIT_FAILURE); } new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) { return NULL; } struct snake* new_head = snake->next; free(snake); return new_head; } int is_snake(struct snake* snake, int x, int y) { while (snake != NULL) { if (snake->x == x && snake->y == y) { return 1; } snake = snake->next; } return 0; } void free_snake(struct snake* sn) { struct snake* current = sn; while (current != NULL) { struct snake* temp = current; current = current->next; free(temp); } } int step_state(struct state* state) { return END_CONTINUE; }