diff --git a/cv9/snake.c b/cv9/snake.c index 686878c..b6eec75 100644 --- a/cv9/snake.c +++ b/cv9/snake.c @@ -1,218 +1,48 @@ -#include -#include -#include "snake.h" - -/*typedef struct Snake { - int x; - int y; - struct Snake *next; -} Snake; - - -typedef struct State { - Snake *snake; - int food[2]; - int foodCount; - int height; - int width; - int speedX; - int speedY; -} State;*/ - - -/*enum endgame { - END_CONTINUE, - END_SNAKE, - END_FOOD -};*/ - - -void calculateNewSnakeHeadPosition(State *state, int *newX, int *newY) { - *newX = state->snake->x + state->speedX; - *newY = state->snake->y + state->speedY; -} - - -int isPointInsideSnake(Snake *snake, int x, int y) { - Snake *current = snake; - while (current != NULL) { - if (current->x == x && current->y == y) { - return 1; - } - current = current->next; - } - return 0; -} - - -void removeLastSnakePart(Snake *snake) { - Snake *current = snake; - Snake *previous = NULL; - while (current->next != NULL) { - previous = current; - current = current->next; - } - free(current); - if (previous != NULL) { - previous->next = NULL; - } -} - - -void addNewSnakePart(Snake *snake, int x, int y) { - Snake *newPart = (Snake*)malloc(sizeof(Snake)); - if (newPart == NULL) { - printf("Error\n"); - exit(1); - } - newPart->x = x; - newPart->y = y; - newPart->next = NULL; - - Snake *current = snake; - while (current->next != NULL) { - current = current->next; - } - current->next = newPart; -} - - -/*int step_state(struct state* state) { - int newX, newY; - calculateNewSnakeHeadPosition(state, &newX, &newY); - - if (isPointInsideSnake(state->snake, newX, newY)) { - return END_SNAKE; - } - - - if (newX == state->foodx[0] && newY == state->foody[1]) { - - state->foodx[0] = -1; - state->foody[1] = -1; - addNewSnakePart(state->snake, newX, newY); - state->foodCount--; - - if (state->foodCount == 0) { - return END_FOOD; - } else { - return END_CONTINUE; - } - } - - - if (newX >= 0 && newX < state->width && newY >= 0 && newY < state->height) { - - addNewSnakePart(state->snake, newX, newY); - removeLastSnakePart(state->snake); - return END_CONTINUE; - } else { - return END_SNAKE; - } -}*/ -int step_state(struct state* state) { - // Рассчитываем новые координаты головы змеи - int newHeadX = state->snake->x + state->sx; - int newHeadY = state->snake->y + state->sy; - - // Проверяем, находится ли новая позиция головы змеи на змее - struct snake *current = state->snake->next; - while (current != NULL) { - if (current->x == newHeadX && current->y == newHeadY) { - return END_SNAKE; // Игра завершается из-за столкновения со змеей - } - current = current->next; - } - - // Проверяем, находится ли новая позиция головы змеи на еде - for (int i = 0; i < FOOD_COUNT; ++i) { - if (newHeadX == state->foodx[i] && newHeadY == state->foody[i]) { - // Помечаем еду как съеденную и добавляем новый элемент змеи - state->foodx[i] = -1; - state->foody[i] = -1; - struct snake *newPart = (struct snake*)malloc(sizeof(struct snake)); - if (newPart == NULL) { - printf("Ошибка выделения памяти\n"); - exit(1); - } - newPart->x = newHeadX; - newPart->y = newHeadY; - newPart->next = state->snake; - state->snake = newPart; - return (i == FOOD_COUNT - 1) ? END_FOOD : END_CONTINUE; - } - } - - // Проверяем, находится ли новая позиция головы змеи в пределах поля - if (newHeadX >= 0 && newHeadX < state->width && newHeadY >= 0 && newHeadY < state->height) { - // Добавляем новую часть змеи и удаляем последнюю - struct snake *newHead = (struct snake*)malloc(sizeof(struct snake)); - if (newHead == NULL) { - printf("Ошибка выделения памяти\n"); - exit(1); - } - newHead->x = newHeadX; - newHead->y = newHeadY; - newHead->next = state->snake; - state->snake = newHead; - - // Удаляем последнюю часть змеи - struct snake *tail = state->snake; - while (tail->next->next != NULL) { - tail = tail->next; - } - free(tail->next); - tail->next = NULL; - - return END_CONTINUE; // Игра продолжается после перемещения змеи - } else { - return END_SNAKE; // Игра завершается из-за выхода за пределы поля - } -} - -/*int main() { - - State *gameState = (State*)malloc(sizeof(State)); - if (gameState == NULL) { - printf("Error\n"); - return 1; - } - - - gameState->snake = (Snake*)malloc(sizeof(Snake)); - if (gameState->snake == NULL) { - printf("Error\n"); - return 1; - } - gameState->snake->x = 0; - gameState->snake->y = 0; - gameState->snake->next = NULL; - gameState->food[0] = 5; - gameState->food[1] = 5; - gameState->foodCount = 1; - gameState->height = 10; - gameState->width = 10; - gameState->speedX = 1; - gameState->speedY = 0; - - - int endGameReason = step_state(gameState); - - switch (endGameReason) { - case END_CONTINUE: - printf("Game continue.\n"); - break; - case END_SNAKE: - printf("Game is finished due to colision.\n"); - break; - case END_FOOD: - printf("Game is finished due to lack of food.\n"); - break; - } - - - free(gameState->snake); - free(gameState); - - return 0; -}*/ +#include +#include +#include "snake.h" + +struct snake* add_snake(struct snake* snake, int x, int y) { + struct snake* new_head = (struct snake*)malloc(sizeof(struct snake)); + if (new_head == NULL) { + fprintf(stderr, "Memory allocation failed.\n"); + exit(EXIT_FAILURE); + } + new_head->x = x; + new_head->y = y; + new_head->next = snake; + return new_head; +} + +struct snake* remove_snake(struct snake* snake) { + if (snake == NULL) { + return NULL; + } + struct snake* new_head = snake->next; + free(snake); + return new_head; +} + +int is_snake(struct snake* snake, int x, int y) { + while (snake != NULL) { + if (snake->x == x && snake->y == y) { + return 1; + } + snake = snake->next; + } + return 0; +} + +void free_snake(struct snake* sn) { + struct snake* current = sn; + while (current != NULL) { + struct snake* temp = current; + current = current->next; + free(temp); + } +} + +int step_state(struct state* state) { + + return END_CONTINUE; +}