pvjc24/cv9/snake.c

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2024-04-18 06:04:04 +00:00
#include <stdio.h>
#include <stdlib.h>
#include "snake.h"
struct snake* add_snake(struct snake* snake, int x, int y) {
struct snake* new_head = (struct snake*)malloc(sizeof(struct snake));
if (new_head == NULL) {
fprintf(stderr, "Memory allocation failed.\n");
exit(EXIT_FAILURE);
}
new_head->x = x;
new_head->y = y;
new_head->next = snake;
return new_head;
}
struct snake* remove_snake(struct snake* snake) {
if (snake == NULL) {
return NULL;
}
struct snake* new_head = snake->next;
free(snake);
return new_head;
}
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void test_remove_snake_non_empty() {
struct snake* tail = calloc(1, sizeof(struct snake));
tail->x = 3;
tail->y = 3;
struct snake* head = calloc(1, sizeof(struct snake));
head->x = 2;
head->y = 2;
head->next = tail;
struct snake* new_head = remove_snake(head);
if (new_head != NULL && new_head->x == 3) {
printf("Test passed: new head coordinates are correct.\n");
} else {
printf("Test failed: new head coordinates are incorrect.\n");
}
free(new_head);
}
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int is_snake(struct snake* snake, int x, int y) {
while (snake != NULL) {
if (snake->x == x && snake->y == y) {
return 1;
}
snake = snake->next;
}
return 0;
}
void free_snake(struct snake* sn) {
struct snake* current = sn;
while (current != NULL) {
struct snake* temp = current;
current = current->next;
free(temp);
}
}
int step_state(struct state* state) {
return END_CONTINUE;
}