pvjc24/a2/snake.c
2024-04-15 22:36:40 +02:00

58 lines
1.4 KiB
C

struct snake* add_snake(struct snake* old_head, int x, int y) {
struct snake* new_head = (struct snake*) malloc(sizeof(struct snake));
new_head->x = x;
new_head->y = y;
new_head->next = old_head;
return new_head;
}
int is_snake(struct snake* snake, int x, int y) {
while (snake != NULL) {
if (snake->x == x && snake->y == y) {
return 1;
}
snake = snake->next;
}
return 0;
}
void free_snake(struct snake* snake) {
while (snake != NULL) {
struct snake* next = snake->next;
free(snake);
snake = next;
}
}
int step_state(struct state* state) {
int new_x = state->snake->x + state->sx;
int new_y = state->snake->y + state->sy;
if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
return END_WALL;
}
if (is_snake(state->snake->next, new_x, new_y)) {
return END_SNAKE;
}
for (int i = 0; i < FOOD_COUNT; i++) {
if (state->foodx[i] == new_x && state->foody[i] == new_y) {
state->foodx[i] = -1;
state->foody[i] = -1;
state->snake = add_snake(state->snake, new_x, new_y);
return END_FOOD;
}
}
state->snake = add_snake(state->snake, new_x, new_y);
struct snake* tail = state->snake;
while (tail->next->next != NULL) {
tail = tail->next;
}
free(tail->next);
tail->next = NULL;
return END_CONTINUE;
}